1.15.2.1820 (05/06/2010)
Fixes & Improvements:
- Core: Added options to mark all EveMails and Notifications as read
- POS Manager: Update for new fuel volumes
- POS Manager: Fix to prevent Tower Links from being lost during an update
- Item Browser: Fixed crashes due to non-existant items in the database
- Prism: Fixed crash when filtering owned blueprints in the BPManager
- Tyrannis 1.0 Database changes
1.14.4.1555 (02/04/2010)
Fixes & Improvements:
- Core: Fixed 2 issues with skill flow calculations
- HQF: Fixed Celestis ship bonuses
- HQF: Fixed gravity capacitor rigs not giving bonuses to probes
- Prism: Fixed another cost display issue
1.14.3.1505 (09/03/2010)
Fixes & Improvements:
- Core: Replaced blank "To" string in EveMails with IDs
- Core: Altered routine used to handle custom database
- Core: Fixed crash in Notification display where the notification typeID is not in the list
- Core: Fixed backup issues with unwanted files
- Core: Fixed crash with editing the note for the current training skill
- HQF: Fixed sig radius bonus on Loki Defensive Amplification Node
- HQF: Fixed damage bonuses for titans
- POS: Fix for bad tower fuel computation with certain configurations
- POS: Fix for at some reaction time computations
- POS: Check for a bad DB query return
- Prism: Fixed cost display issues in BPCalc
- Prism: Fixed efficiency display issues in BPCalc
1.14.2.1296 (04/02/2010)
Fixes & Improvements:
- Core: Checked for valid IDs when displaying EveMails
- Core: Added additional status message for downloading EveMails etc
- HQF: Tracking scripts now affect module falloff bonuses
- HQF: Fixed issue with Pilot Manager displaying invalid implants
- Prism: Fixed Corporation Hangar Mode error with corporation offices
1.14.1.1283 (31/01/2010)
New Features:
- Dominion 1.1.1 Database changes
- EveMail and Eve Notification Viewer
Fixes & Improvements:
- Core: Fixed skill cost reports showing training time instead of cost
- Core: Correctly handled errors within Widget update in Settings
- Core: Added User Agent string to Updater routine
- Core: Added toolip to the skill queue widget config button
- Core: Fixed crash selecting the "Add Skill" button with no skill queue selected
- Core: Added first PHPBB Report - Character Sheet
- Core: Fixed an issue in the skill queues where a queue could be calculated unnecessarily when changing the active queue tab
- Core: Fixed issue in queue sorting for large queues
- Core: Fixed a null reference error in training form
- Core: Updated all the APIs in the APIRS
- Core: Permitted use of querystrings in the APIRS format to allow for GET as well as POST
- Core: Fixed issues creating new database tables in MSSQL
- Core: Market & Faction prices now correctly stored in the MarketCache folder on download
- Core: Improved plug-in thread start coding
- Core: ServerStatus will now get the actual XML, not the cached version
- Core: Ticking the email notification option now has no effect on the display of the email group box
- Core: Errors in the Test email will only occur once
- Core: Email field now supports multiple email addresses
- Core: Updated certificates for Dominion
- Core: Fixed issue where cache times would cause an infinite loop if they were less than the current time
- Core: An error in market price download will now cause an abort of the update
- Core: Added error handling around character API update thread to catch errors
- Core: Caught error where path creation in the GetXML function was failing
- Core: Fixed error in API trying to save IDToName/NameToID files where filename contains data > 240 characters
- Core: Fixed skill queue issue with skill training bonus where skill extends past the limit
- Core: Fixed skill queue issue with skill training bonus where limit is exceeded in a multiple level skill
- Core: Fixed EMP export and imports issues due to new XML structure of the newer versions of EveMon (1.3.0+)
- Core: Removed duplicate shutdown routine causing conflicts when using the File > Exit menu option
- Core: Added patch for Standings to only use the latest files if multiple directories exist
- Core: Added MailingLists API
- Creation: Removed requirement for chrRaceSkills table not present in the official CCP Data Export
- Data Converter: Updated BPDump routines for Dominion
- HQF: Added default images for ships in the Damage Analysis where images can't be found
- HQF: Fixed falloff on tracking computers, tracking enhancers and tracking links
- HQF: Added Rookie ships to HQF (available only via Search)
- HQF: Fixed gang bonuses affecting shield extenders, armor plates
- HQF: Fixed WH Effects affecting shield extenders
- HQF: Fixed display of warp speed
- HQF: Fixed stacking penalties on falloff rigs
- HQF: Fixed consumption quantities of fuel on triage and siege modules
- HQF: Fixed issue with implant name changes in Dominion
- HQF: Fixed import and export of Eve fittings to handle subsystems
- HQF: Increased precision of values in the meta variations form
- HQF: Salvager skill now affect the access bonus on Salvagers
- HQF: Salvage Tackle rigs now affect the access bonus on Salvagers
- HQF: Fixed Eve import issue because CCP assign the same slot number to all subsystems
- HQF: Added Export to Eve option in main Export dropdown menu for exporting the current fit
- HQF: Fixed Rorqual bonus to mining foreman links when Industrial Core is active
- HQF: Fixed tracking bonuses for T1 projectile ammo
- HQF: Energy Emission Systems skill now affects capital energy transfer arrays
- HQF: Combat booster related implants now function correctly
- HQF: Precision of capacitor stability increased to 2dp
- HQF: Fixed bug in BC Browser where all fittings imported in a session took the form of the last import
- HQF: Dialog boxes for creating, renaming and copying fittings have been made more specific
- HQF: Fixed role errors on Ashimmu, Cruor and Daredevil
- HQF: Skirmish Warfare Mindlink now gives bonuses to the correct modules
- HQF: Cloaking device scan resolution penalty now applied even if module is offline
- HQF: Removed effect of drone interfacing skill for fighters
- HQF: Fixed crash trying to show market group where no market group info is available
- HQF: Implants and Boosters now added as a valid market group in the module list
- HQF: Fixed error with duplicate fitting names
- HQF: Fixed bonuses for Flycatcher
- HQF: Siege module now gives bonues to Citadel Cruise Missiles
- HQF: Fixed crash importing Eve fittings where a matching module wasn't found
- HQF: Fixed crash in Damage Analysis using a fit that has been imported into EveHQ from EFT but never opened
- HQF: Skills in the pilot manager are now ordered alphabetically
- HQF: Enabled multiple module status changing via the MMB
- HQF: Removed charges from the Eve Exports that cause issues when attempting to import into Eve
- HQF: Updated supercarrier bonuses
- HQF: Added fighter bombers into drones
- Item Browser: The old recycling tab has now been renamed to Duplicating
- Killmail Viewer: Columns in killmail list now sortable
- Map: Fixed issue with database fields from Dominion 1.0
- POS: Fix to the issue of setting NUD values to negative
- POS: Patched a hole in the fuel usage detection routine
- POS: Tower Import and corpID, so Sov was missing
- POS: API fuel calculation and Sov was off, reporting low for calculated fuel values
- POS: Fix for removing modules and Reaction Manager
- POS: Fix to re-try getting the tower module data if it is for some reason missing
- Prism: Fixed waste calculations in BP Manager
- Prism: Perfect ML now corrected due to new waste calculations
- Prism: Fixed rig builder quantity issue
- Prism: Fixed number of runs restriction in the BPCalc
- Prism: Fixed issue in BPCalc with 0% waste factor on BPs
- Prism: Fixed copy formula for items where maxProdLimit <> 10
- Prism: Fixed crash clicking update BP button with no owner selected
- Prism: Fixed crash clicking update BPs with no blueprints
- Prism: Fixed custom database SQL strings for table creation
- Prism: BP Manager asset import now shows more detail in the location
- Prism: Blueprint values in assets now analysed correctly based on details in BP Manager
- Prism: Blueprints in assets updated with new text based on copy/original data from BP Manager
- Prism: Multiple blueprints can now be deleted from the BP Manager
- Prism: Deleting and modifying blueprints in the BP Manager will not alter the default sort order
- Prism: Blueprint values in Assets will now be nil if they are of an unknown type in BP Manager
- Prism: Added "Corp Hangar" mode in Assets for splitting corp assets into hangars
- Prism: Owner dropdown listed is now sorted
- Void: Fixed shield resist atttribute display
1.13.2.895 (22/09/2009)
Fixes and Improvements:
- Core: Fixed crash in training form when attempting to view a skill that isn't selected
- Core: Fixed an error caused by a lack of dependant certificates in the certification viewer
- Core: Fixed a crash relating to invalid blueprint data caused by test rig blueprints
- Core: Added status bar item for the current Eve time
- Core: Fixed queue building error with invalid index
- Core: Added sender email address field to settings
- Core: Implemented sender email address in notifications
- Core: Added auto-resize columns to the skill queue in the pilot form
- Core: Fixed crash when selecting the Show Details button in the training form
- Core: Added setting for Item Browser published checkbox
- Core: Fixed training bar from shrinking during text changes
- Core: Reduced training bar text width when skill queue time is available
- Core: Removed debug message from moving down queue button
- Core: Fixed crash when generating HTML Skills Available report
- Core: Fixed crash when generating Text Skills Available report
- Core: Fixed crash in Training Form when opening context menu for pre-requisites
- Core: Added better error reporting for database errors
- Core: Modified updater form resizing routine to work below resolution height of 650
- Core: Fixed duplication of API results where the same character could potentially be listed twice
- Core: Put an error handler across the network availability test to check for errors
- Creation: Removed Career and Spec columns from the goal seek list
- Creation: Removed Career and Spec columns from the starting skills list
- Creation: Fixed error caused by using the "Add Character..." option with the missing columns
- IB: Fixed a crash relating to invalid blueprint data caused by test rig blueprints
- IB: Used setting from EveHQ Core to determine starting state of published checkbox
- HQF: Fixed crash with boosters that don't contain penalties
- HQF: Fixed MWD cap bonus on Daredevil, Deimos, Hyena, Thorax, Vigilant and Vindicator
- HQF: Capacitor units now refer to GJ instead of F
- HQF: Added new recharge attributes to each ship
- HQF: Tengu/Proteus Propulsion Gravitional Capacitor subsystems now correctly affect warp speed
- HQF: Hyperspatial Velocity rigs now correctly affect warp speed
- HQF: Targeting System Stabilizer ribs now affect recalibration delay instead of reactivation delay
- HQF: Covert Reconfiguration subsystems now give the correct Cloak Reactivation Delay attribute to ships
- HQF: Cloak Reactivation Delay from ships now correctly passed on to cloaking devices
- HQF: Fixed crash in implant manager when changing implants that are not in the current implant group
- HQF: Fixed Advanced Spaceship Command skill affecting agility
- HQF: Fixed error opening Pilot Manager with no startup pilot set in the EveHQ general settings
- HQF: "Export For Forum" menu now includes the ship name and fitting
- Map: Added Saulvin's patch to look for Agents living in different faction system
- Map: Resized controls to fit factions in properly
- Map: Added FW and Epic Arc agents to the Agent Type column
- Map: Corrected how EveSec is calculated for empire systems with true sec > 0 and < 0.5
- POS: Fixed updates on the Silo Levels when POS Manager is first opened
- POS: Notifications are now fully functional for Tower Fuel and Silo Fill levels
- POS: Improved the manual Update for API Data - not perfect yet, but getting better
- POS: Fixed mail notification issue
- POS: Fixed Crash when setting reaction / mineral types for a lot of modules
- POS: Reaction Manager Tab now supports 5 reaction types
- POS: Hovering over the reaction name text will bring up a pop-up display showing each input and output with one of the possible module types that support said input or output
- POS: Tower display now includes the Tower location as well as the tower name
- POS: Fixed error in Reaction Manager
- POS: Bug fixes - some issues with calculations on maintenance screen
- POS: Changed API method, can now get tower fuel data 1x per hour instead of 24hrs
- POS: New linked tower data shown in tower details screen on Monitor tab for selected POS
- POS: Adding the ability to set a tower owner and a fuel technician for the tower
- POS: Add information for the Monitor Select screen (Location and Corp Name)
- POS: Fix a bug in corps listed for towers
- POS: Fix a bug in the Monitored POS Selection
- POS: Fixed a couple of owner / fuel tech assignment bugs
- POS: Fixed populating of API tower info aborting where one API was invalid
- POS: Fixed name check issue
- Prism: Fixed errors caused by test rig blueprints (which were published!) not having a corresponding item
- Prism: Added Transaction Type (All/Buy/Sell) into the Transaction viewer
- Prism: Fixed calculations of ore-specific skills in the recycler
- Prism: Added Tool Blueprints/Compounds to list of materials that give waste
- Prism: Adjusted rounding method on required resources calculations
1.13.1.812 (22/08/2009)
Fixes and Improvements:
- Core: Removed message dialog when moving queued skills
- Core: Changed font of Ticker control to Tahoma
- Core: Fixed Implant and Neural Remap buttons not activating when selecting a skill queue
- HQF: Fixed scrolling issue with HQF ShipInfoPanel
- HQF: Ammo reload times no longer apply to Energy weapons
- Item Browser: Fixed error where an item in the Wanted List could not be identified
- POS: Fixed several run time crash issues
- POS: Fixed the POS Tower Copy ability - it was not working near correctly causing heavy data corruption
- POS: Got times and a summary display for Silo capacity Tracking
- POS: Beginnings for a notification capability have been added
- POS: Improved tower location detection for API Input
1.13.0.805 (20/08/2009)
New Features:
- EveHQ Dashboard: New screen within the core application giving relevant pilot information
Improvements:
- Core: Standardised font across all application and plug-ins
- Core: Simplified internal data structures leading to slight performance increase all-round
- Core: Skill Queue info now includes the day of the week
- Core: Added training end date/time to G15 display
- Core: Optimised routines relating to string generation
- Core: Added "Queue Time Available" detail to the Training Bar
- Core: Added "View in Cert Details" context menu item for the Skill Depends screen
- Core: Added option to import and export skill queue info as an EveMon Plan(EMP) file
- Core: Reorganised buttons for Import/Export in training form
- Core: Added "Notes" fields to the skill queue (accessible via the context menu)
- Core: Improved Skill Queue Column selection
- Core: Replaced Training Queue Settings UI with new controls
- Core: Multiple skills can now be dragged/dropped within the skill queue
- Core: Updated database to Apoc 1.5
- HQF: Added maximum ship and pilot targets into the calculations and ship info display
- HQF: Tooltip for sensor strength now provides a sensor type breakdown
- HQF: Hovering over a module in the slot control will now display the module description
- HQF: Being over-budget on CPU or PG will now indicate the % over budget
- HQF: Added tooltips to buttons in Pilot Manager to give explanations
- HQF: Required Skills screen now shows the pilot name at the top
- HQF: Added option in Required Skills to set HQF skills to those requirements
- HQF: Added option in pilot manager for modifiying skills to match a skill queue
- HQF: Skills in the required skills screen that the HQF level only is above required are now shown in orange
- HQF: Removed confirmation of successful Eve fitting export - will only show errors
- HQF: Added 2 new settings for include cap and ammo reload times into calculations
- HQF: Implemented cap reload times into calculations
- HQF: Implemented ammo reload times into the calculations
- HQF: Settings for ammo and cap reload times now saved and loaded correctly
- HQF: Added routine to upgrade rigs to the correct sizes on opening a fitting due to changes in Apoc 1.5
- HQF: Added code to parse tooltip text and reduce to a more acceptable width
- HQF: Boosters are now implemented via a new tab under the ship slot control
- HQF: Added new setting for restoring last used pilot for each fitting in the last HQF session
- Item Browser: Added insurance tab for ships
- POS: Negative Values removed from Totals display – only displays what you need to take.
- POS: Added the ability to change the level of information displayed in the copy of data from Selected and ALL POS displays, streamlined data to allow for greater amount to be pasted into eve-mail
- POS: Added the ability to multi-select towers in the Monitored list on this screen. The Selected POS List will be a total of the selected towers
- POS: Added a new checkbox – Ignore Current Fuel, when checked (default is always Un-checked) this will not account for current fuel in towers
- POS: Added a new Data-Grid column that will show the amount of time a tower will run on the selected fuel amount. Most relevant for the ‘Fill’ option
- POS: Moved some buttons around on the screen for better usability
- POS: The calculations for POS DPS were not correct, these have now been updated to correctly account for stacked (Qty > 1) modules
- POS: Added Reaction Manager
- POS: Monitor: Use Charters Checkbox is no longer changeable by clicking - it will automatically get set based upon the Tower System location and security level
- POS: Monitor: API link dialog updated to also display on the API side the given tower name and LINKED text if a tower is already linked
- POS: Designer: Data display format has been re-organized to allow for the action buttons to be placed into the toolbar along the top for greater flexibility
- POS: Designer: A Tower Export Button has been added – click the button, then you can paste the tower design (Copy/Paste)
- POS: Designer: Module display – text information has been updated to now include module Volume (transport) and module storage capacity
- POS: Designer: You can now select the fuel interval desired, this will let you create and design a tower for setup with a specific target amount of fuel (Up to maximum fuel bay capacity)
- POS: Desinger: Now allows for selecting tower location: System, Moon, Corp, and Sov levels. If the tower is linked, SOV will be updated whenever the API gets updated
- Prism: Extended CorpRep info in API Status tooltip
- Prism: Added facility to remove Prism API data
Fixes:
- Core: Fixed crash when double-clicking on blank area in pilot skills
- Core: Fixed error on Eve API request when returning an error message without a code attribute
- Core: Training skills now assumes that the pilot has the skill level prior to it
- Core: Percent of skill complete in the training form is now capped at 100%
- Core: Training rate is now properly checked and calculated using the Training Bonus as CCP recently changed how it functioned
- Core: Disabled the retrieve account info options while the data is being retrieved
- Core: Fixed a reference in the skill queue report
- Core: Using File > Exit should shutdown correctly
- Core: Fixed display of skill group in skill details displays
- Core: Skills within charactersheet reports (HTML & Text) now sorted by skill name
- Core: Fixed error removing skills from skill queue
- Core: Fixed error with drawing the reports menu when no pilots were initialised
- Core: Added routine to check if a skill being added to the queue is being trained
- Core: Fixed SP Rate and training time updates on the training form
- Core: Training form no longer removes all training queue tabs during a refresh
- Core: Removed errors caused by invalid subitem indices when highlighting a skill
- Core: Fixed invalid subitem indices in various routines in the training form
- HQF: Gas Cloud Harvesting skill now correctly increases the number of usable harvesters
- HQF: Fixed crash in module filters when changing fittings
- HQF: Succubus now contains it's 100% role damage bonus
- POS: Load time bug causing a possible drop of EveHQ while the PoS Manager module is loading à Caused by a file access conflict
- POS: Various file access conflicts have been resolved to the best of my ability. If you find a new one, please let me know
- POS: Damage Calculation Errors
- POS: Heavy Water and Liquid Ozone fuel usage errors
1.12.1.740 (16/07/2009)
Fixes and Improvements:
- Core: Re-written updater code to include new (friendlier) patching system
- Core: Character API code now multi-threaded to avoid application "lockups" for slow connections
- HQF: Fixed shield resist bonuses on Hulk, Mackinaw and Skiff already included in ship attributes
- HQF: Fixed crash importing Eve fittings where the same drone type is in multiple stacks
- HQF: Fixed import from Eve Fittings causing duplication of ship fittings
- HQF: Signature radius for T3 subsystems now absolute not additional to the ship hull
- HQF: BattleClinic Browser now correctly handles T3 ships and subsystems
- HQF: Fixed crash with opening fittings with Select Module to Fit option
- HQF: Subsystems will now display their relevant skills
- POS: Fixed a crash caused by a divide by zero issue
- POS: Fixed a problem with Power and CPU fuel use decrement
- POS: Fixed a display bug in the POS Designer for a very large screen
- POS: Fixed a crash caused when the Tower/APITower selection is not correct
- Prism: Fixed sorting of specific location in BP Manager
- Prism: BP Manager search now covers the location and specific location
- Prism: Fixed crash opening context menu when no tag set
- Prism: Fixed asset parsing error for ships with no modules/drones/cargo
- Prism: Double-click in BP Manager now opens BPCalc
- Prism: Certain BPs now included in the production job iteration
- Prism: Fixed Copy for HQF option for corp assets in certain cases
- Prism: Investments - Fixed false nil transaction quantity error
- Prism: Investments - Now possible to edit a sale/purchase transaction quantity which affects the final quantity
- Prism: Investments - Cancelling the Add Transaction form will no longer force an update of the investments
- Prism: Investments - Investment names will also show the type of investment
- Prism: Investments - Investment values are now shown correctly
- Prism: Investments - Listing all the investments now remembers the last selected investment and updates the transactions
- Prism: Investments - Transactions now show the transaction type name instead of the transaction type ID
- Prism: Investments - Auditing investments now takes into account share types
- Prism: Investments - Unchecking the "View Closed Investments" box now removes the Reopen Investment button
- Prism: Investments - Fixed column display for investments
- Prism: Investments - Transaction types now remain correct after editing
- Prism: Investments - Notes added to investment transactions
1.12.0.705 (08/07/2009)
Major Changes:
- New Plug-in: POS Manager - design and manage your POS
- BP Manager: Prism gets a manager for your blueprints
- BP Calculator: Used hand in hand with the BP Manager for checking blueprint materials
- Database upgraded to Apocrypha 1.3.1
Fixes and Improvements:
- Core: Fixed crash with email notifications picking up the incorrect data in the Eve skill queue
- Core: Fixed crash in market log view where no item was selected
- Core: Improved shut down notification messages to indicate friendly account names if available
- Core: Fixed the shutdown issue where plugin and core data isn't saved
- Core: Fixed Faction Prices feed not being parsed after download
- Core: Fixed potential crash in the training form when setting a primary skill queue
- Core: Increased the maximum early skill training notification time from 15m to 30m
- Core: Fixed issue with certain lists not clearing items correctly
- Core: Fixed scrollbar appearance issue with listviews
- Core: Unhandled Exceptions now provide OS, .Net and EveHQ file information
- Core: Failed cached XML loading will result in an attempt to retrieve a new XML from the web
- Core: Exiting from an exception now performs a correct shutdown if not continuing
- Core: Training Form now shows certificates in dependencies
- Core: Commodities in dependencies no show in the correct group
- Core: Updating of the skill and certificate information in various places has been improved
- Core: Queue Summary update checks for form startup before attempting to update
- Core: Updated certificate data
- Core: Updated credits (finally!)
- CorpHQ: Fixed location of TQ cache
- CorpHQ: Improved error message on being unable to find the cache folder
- CorpHQ: Disabled continual notifications when there is no agent/corp to match a standing ID
- CorpHQ: Standings export now uses the global CSV separator character
- Data Converter: Updated version number for database
- HQF: Fixed issue with EFT import with drones
- HQF: Fixed agility bonuses on Jump Freighters
- HQF: Fixed agility bonus on Sin
- HQF: Fixed agility bonuses on the T3 propulsion modules
- HQF: Added Command Processor effect
- HQF: Corrected logic in determining group restrictions
- HQF: Fixed crash with disposed Ship Preview tab
- HQF: Fixed crash caused by attempt to open a fitting that did not exist
- HQF: Disabled EFT Import buttons during scan for EFT fittings
- HQF: Reworked fitting code to allow subsystems to be applied before other modules
- HQF: Removed CPU roles for ships which now have fitting restrictions
- Item Browser: Fixed stack overflow when viewing items with GM skills
- Map: Fixed docking of route listview
- Map: Fixed typo of "Jump Freighters"
- Map: Added agent division name into the agent search
- Map: Added agent required standing into the agent search
- Map: Fixed docking of additional map controls
- Prism: Fixed parsing of market orders for various cultures
- Prism: Fixed Job Installer column sorting
- Prism: Fixed error in volumes displayed by the asset selection label
- Prism: Replaced flag loading routine with a query to the database to get the latest info
- Prism: Default refine mode and refine pilot selected on startup
- Prism: Fixed crash updating Prism info when altering owner
- Prism: Updated some of the descriptions for the Wallet Journal
- Prism: Fixed error in parsing ships within Prism for copying to HQF
1.11.3.616 (16/06/2009)
Fixes & Improvements:
- Core: Added setting for altering the CSV separator character
- Core: Fixed errors caused by blank Eve Folder names
- Prism: Improved code handling the selected asset volumes/values
- Prism: CSV Exports now use the user selected separator character
- Prism: Numeric values are now published to CSV in their raw unformatted state
- Prism: Corrected volume amounts only showing values for a single module
- Prism: Added market orders into the Asset values
1.11.2.612 (15/06/2009)
Fixes & Improvements:
- Core: Added setting to disable auto connections to the web
- Core: Renamed Accounts section of settings to API Account Management
- Core: Renamed "API Account" icon tooltip
- Core: Improved email notifications for skill training events
- Core: Added option for disabling visual themes
- Core: Altered file access to use Path.Combine
- Core: Fixed error caused by null training times in the skill queue XML
- HQF: Fixed issues with cargo/drone/ship bay not calculating after modifying module status/layouts
- HQF: Added Wormhole Effects to the ShipSlotControl
- HQF: Fixed URLs for the BattleClinic Browser
- Prism: Fixed potential duplication of pilotIDs in the Industry Jobs dropdown
1.11.1.597 (31/05/2009)
Fixes & Improvements:
- Core: Fixed crash in pilot form when displaying skills with no pilot
- Core: Increased size of pilot drop-downs
- Core: Checks now made for errors in setting the EveHQ DB connections
- Core: Removed the Continue Skill Training feature
- Core: Handled cases with the EveSettingsFolder name was null when trying to check local cache for portraits
- Core: Fixed crash when a null XML was retrieved in the GetCharactersInAccount routine
- HQF: Fixed errors with market group for Sisters scan probes
- HQF: Fixed missing attribute from Information Warfare Mindlink bonus
- HQF: Fixed missing attribute from Eos bonus to Information Warfare Modules
- HQF: Clicking split buttons now expands the menu options
- HQF: Removed Bomb Launcher CPU reduction from Stealth Bomber roles
- HQF: Fixed mapping of Amarr Battleship bonus for the Nightmare
- HQF: Armor Compensation skills now have an effect on active hardeners in a passive state
- HQF: Fixed EFT imports for Drone labels
- HQF: Fixed rounding issues in CPU/PG display
- HQF: Added patch to include cargo containers in the market items and to calculate additional cargo storage
- HQF: Fixed issues with cargo/drone/ship bay not calculating after modifying capacities
- IB: Fixed parsing of Eve-Central data
- IB: Increased size of pilot drop-downs
- KMV: Fixed spacing after item quantities
- Prism: Job Status now indicates if the job has finished but not been delivered
- Prism: Splitter control added to the rig builder
1.11.0.575 (18/05/2009)
Major Changes:
- New UI: Revamped the main UI to provide a cleaner and more flexible interface
- "Current Pilot" Removed: All core features and plug-ins now have their own pilot selection dropdown
- InfoPanel Removed: No longer taking up space on your desktop to provide more room for the core and plug-ins
- New Training Bar: Provides training details on your accounts
- Automatic Update Notification: no longer optional and checks will be made on startup
- Database upgraded to Apocrypha 1.2
Fixes and Improvements:
- Core: Added new setting to determine location of MDI tabs
- Core: Added new setting to determine location of the main toolbar
- Core: Upgraded toolbar icons for the main application and all plug-ins
- Core: Added new Update menu item
- Core: Improved Plug-in menu to allow loading or running of plug-ins
- Core: Plug-in icons on toolbar now colour-coded when loading
- Core: Fixed handle leak in Training Form when closing tab pages
- Core: SkillWorker will now update SP and times of all active pilots
- Core: Removed the skill training time in the TQ Time Offset settings
- Core: Importing market log file info now looks for number of sections rather than just "My Orders"
- Core: EveAPI now uses beforeKillID for the KillLogChar and KillLogCorp APIs
- Core: APIChecker form now uses beforeKillID for the KillLogChar and KillLogCorp APIs
- Core: Redrawing pilot comboboxes now remembers the previously used pilot
- Core: Updating the skillqueues now remembers the previously used skill queue
- Core: Checks are now made for window handles before updating pilot comboboxes
- Core: Improved skill suggestion thread code to check for existence of pilot's skill queue before processing
- Core: Improved skill suggestion thread code to check for existence of controls before invoking UI changes
- Core: Added tooltips to training labels
- Core: Improved tooltips of plug-in icons
- Core: Total wealth amount added to Character Summary report
- Core: Updated EveHQ credits
- Core: Fixed crash caused when tidying an empty skillqueue
- Core: API Status form now shows all error code info without the need for clicking a line
- Core: Parsing the Skill Queue XML should now use the correct time format
- Core: The Drone Control (Elite) certificate no longer requires the Specialist Drone Operator certificate
- Core: The Harvesting Comptroller (Improved) certificate now requires the Warfare Link Specialist skill
- Core: The Harvesting Comptroller (Improved) certificate no longer requires the Battleship Technician certificate
- Core: The Refining Foreman (Standard) certificate no longer requires the Scrapmetal Processing skill
- Core: The Refining Foreman (Improved) certificate no longer requires the Scrapmetal Processing skill
- Core: Fixed an error generating an XML document for Skill Training
- Core: Moved the ECMExport to underneath the character XML reports
- Core: Fixed case where a null pilot XML node would be returned
- Core: Fixed OptimalTraining suggestions returning old suggestions
- Core: Fixed disposing in the XPander control
- Core: Removed duplicate image assignment in the Pilot Info screen
- Core: Shutdown notification will now check the skill queue when working out when skill training expires
- Core: Updated Faction Prices location to EveHQ.net
- Core: Error handling added to the tooltray popup form
- CorpHQ: Fixed various decoding errors
- DataConverter: Updated MDB version to 1.11.0
- ItemBrowser: Added a new combobox to the Item Browser for selecting pilots
- HQF: Fixed handle leak when closing tab pages
- HQF: Removed the option for closing the main EveHQ panel when starting HQF
- HQF: Energy Management skill now affects capacitor batteries
- HQF: "Apply Skills" filter should no longer crash HQF when a fitting is not open
- HQF: "Fittable" filter will now work correctly on searched modules without the "Usable" filter checked
- HQF: CPU bonus on Warfare Processor subsystems now changed from a per-level bonus to a role bonus
- HQF: Module and Ship audit logs now correctly specify subsystem effects instead of additional ship effects
- HQF: Naglfar Citadel Launcher bonus changed to Capital Projectile Turret bonus
- HQF: Added a Ship Maintenance Bay tab to the storage section of the ShipSlotControl
- HQF: Fixed null reference of ShipModule when displaying the ShowInfo form
- HQF: Fixed Warfare Link Specialist skill not giving bonuses to IW-ES ganglink
- HQF: Fixed Information Warfare Mindlink implant not giving bonuses to IW-ES ganglink
- HQF: Fixed EOS not giving bonuses to IW-ES ganglink
- KMV: New Killmail Viewer plug-in
- Map: Map now uses the correct pilot for skills instead of the default
- Prism: Date format of cache times changed to general date format
- Prism: Corrected corp rep array references for assets, balances and corp sheets
- Prism: Corrected corp rep check if there is a null XMLDocument
- Prism: Fixed crash in ParseOrders where stationID is not recognised
- Prism: On startup, Prism now gets the correct Conquerable XML file
- Prism: Added an "Installer" column to the jobs tab
- Prism: Added an "Installer" filter combobox to the jobs tab to filter out those specific installers
1.10.1.533 (02/05/2009)
Fixes & Improvements:
- Core: Changed API General Errors from CCPError to UnknownError
- Core: Slight text formatting corrections in the API Status Form
- Core: Removed the API General error messagebox
- details now indicated in the API Status Form
- Core: API Auto-Update times now amended prior to downloading the API data
- Core: G15LCD should no longer try and draw to the LCD if the feature is disabled by cycle pilots is enabled
- Core: Character summary report now sorted alphabetically
- Core: Handled error when trying to display market log file details
- HQF: Bomb Launchers no longer require a launcher slot
- HQF: Updated Engine DamageCalculations to rework bombs
- Prism: Fixed issue with API Status saying missing for certain APIs
1.10.0.528 (30/04/2009)
Fixes & Improvements:
- Core: Fixed URLs in reports where spaces were included
- Core: Fixed crash caused by general API errors when downloading character information
- Core: Split "Clear Cache" into separate cache clearing routines
- Core: Skill Details form now non-modal and appears in the task bar
- Core: Certificate Details form now non-modal and a single instance form only
- Core: Uploaded new icons from Apoc 1.1
- Core: Updated database to Apoc 1.1
- HQF: Crow now correctly uses the Caldari Frigate skill for its bonus instead of the Minmatar Frigate skill
- HQF: Relevant skills for ships now includes all skills that will affect a ship (e.g. Electronics, Engineering)
- HQF: Fixed crash when having the Apply Skills filter checked
- HQF: Fixed crash in the BattleClinic Browser where old fittings contain ammo that no longer exists
- HQF: Mining yield bonus for Hulk now corrected to 3% from 7.5%
- HQF: Legion Offensive - Assault Optimization bonuses updated for Apoc 1.1
- HQF: Corrected bonus and target attributes for Astrometric Acquisition
- HQF: Corrected bonus and target attributes for Astrometric Pinpointing
- HQF: Corrected bonus and target attributes for Astrometric Rangefinding
- HQF: Fixed Poteque PPF-x implant attribute mapping
- HQF: Fixed Poteque PPG-x implant attribute mapping
- HQF: Fixed Poteque PPH-x implant attribute mapping
- HQF: LG Virtue implants now affect the correct attribute
- HQF: Fixed scan strength bonus on Covert Ops ships
- HQF: Fixed scan strength bonus on astrometrics frigates
- HQF: Added the fourth T3 subsystems in each category into Subsystems.csv
- HQF: ECM Strength bonus on the Falcon increased to 30%
- HQF: ECM Optimal range bonus on the Falcon changed to a 5% hybrid turret damage bonus
- HQF: ECM Strength bonus on the Rook increased to 30%
- HQF: ECM Optimal range bonus on the Rook changed to a missile ROF bonus
- HQF: ECM Falloff bonus added to the Scorpion
- HQF: ECM Falloff bonus added to the Blackbird
- HQF: ECM Range bonus on the Blackbird reduced from 20% to 10%
- HQF: ECM Strength bonus on the Widow increased to 30%
- HQF: Bonuses to Stealth Bombers changed in line with Apoc 1.1
1.9.5.518 (13/04/2009)
Fixes & Improvements:
- Core: Fixed issue with increased training speed applying to details in the training form when changing characters
- Core: Added extra checking into the initial routines for establishing database connections
- Core: Exiting EveHQ from the menu option should now trigger the correct form shutdown routines
- Core: Added routine to check for corrupted EveHQSettings.bin file when loading settings
- Core: Added code for handling image downloads and saving to the image cache
- Core: Updated the location of the character image cache
- HQF: Fixed issues with ganglinks not being permitted to activate
- HQF: Fixed ice mining info not appearing on the ShipInfoControl
- HQF: Armor Rig penalty now stacked independantly of other velocity penalties
- HQF: Fixed mapping of the Advanced Drone Interfacing skill
- HQF: Updated routines for handling the exceeding of active group items
- HQF: Exhumers now get their 7.5% shield resistance bonus per Mining Barge level
- HQF: Added new ship image on the main toolbar for altering relevant ship skills
- HQF: Altered image retrieving to use the new image handler
- IB: Altered image retrieving to use the new image handler
- Map: Fixed control docking for waypoints and exclusions
- Map: Removed About form
- Prism: Fixed error when searching for items with no items available to search
- Prism: Fixed errors when closing down Prism when the API is still downloading
1.9.4.505 (07/04/2009)
Fixes & Improvements:
- Core: Time to next level in Pilot Info screen now shows correct times for SP < 1.6m
- Core: Time to next level in Training screen now shows correct times for SP < 1.6m
- Core: Time to next level in Skill Details screen now shows correct times for SP < 1.6m
- Core: Skill queue times will no longer report an incorrect time after resetting the queue
- Core: Reworked entire skill queue suggestion thread code
- Core: Character Summary report now ignores non active pilots
- Core: Displayed error message if one occurs starting the IGB Server
- Core: Removed static image from About Form
- Core: Removed unssed Windows main menu item
- Core: Middle-button (wheel) can now be used to exit tabs
- Core: Removed the Web Browser and associated code from EveHQ
- HQF: Fixed mapping of T2 missile damage from Heavy Assault Missile Skills
- HQF: Added code to clear skill list when rebuilding cache data
- HQF: ECCM modules now only gives bonuses when active
- HQF: All modules that consume material resources should now be available as inactive in the slot control
- HQF: Module state can now be cycled by clicking anywhere on the module, not just the state image
- HQF: Middle-button (wheel) now used to set module state
- HQF: Middle-button (wheel) can now be used to exit tabs
- HQF: It's no longer possible to offline Subsystems
- HQF: Checked that the module exists before adding it to favourites and MRU lists
- HQF: Setting a module status now updates all slot locations
- HQF: Added ship group restriction checking for modules when adding
- HQF: Added ship type restriction checking for modules when adding
- HQF: Added maxGroupActive restriction checking for modules when adding
- HQF: Added maxGroupActive restriction checking for modules when using menu to update module state
- HQF: Added maxGroupActive restriction checking for modules when clicking to update module state
- Prism: Fixed rig builder duplicating salvage when building salvage list
- Prism: Middle-button (wheel) can now be used to exit tabs
- Prism: Fixed error parsing dates in the orders, journal and transactions XML for various regional settings
- Prism: Fixed error in balances where access is denied
- Prism: Added checking for where Corp Reps returns null
1.9.3.492 (31/03/2009)
Fixes & Improvements:
- Core: Eve Skill queue times now shown as local, not Eve Time
- Core: Fixed scrolling issues with various listviews
- Core: Handled errors in attempting to delete .old files after an Update
- HQF: Fixed damage bonus on the Sacrilege
- HQF: Fixed Highwall HY-x implants calculating the bonus incorrectly
- HQF: Tengu Defensive - Supplemental Screening bonus now covers shield extenders
- HQF: Legion Defensive - Augmented Plating bonus now covers armor plates
- HQF: Proteus Defensive - Augmented Plating bonus now covers armor plates
- HQF: Inertia modifier on T3 subsystems are now absolute, not relative
- Prism: Fixed issue with custom item names not displaying in sub-nodes on the Assets view
- Prism: Added a remove custom name menu item
- Prism: Relabelled "Exclude Blueprints" to be more specific
1.9.2.484 (28/03/2009)
Fixes & Improvements:
- Core: EveHQ now uses the SkillQueue API to get current training information
- Core: Added Eve skill queue information into the Pilot Info Screen
- Core: Improvements made in creating and handling the custom database
- Core: Added additional checking for when API errors are returned with no error code
- Core: Fixed issue with dependancies not picking up the correct DB column
- Core: Dependancies now includes all skills, not just primary, secondary and tertiary
- Creation: Updated plug-in to handle new skill training info
- HQF: Shield compensation skill no longer affects capital shield boosters
- Item Browser: Fixed skills issue in Item Browser
- Prism: All columns in Recycler now sort correctly
- Prism: Added Broker Fees and Tax to the sale price calculations in the Recycler
- Prism: Added a best price column to the recycler
- Prism: Added totals for sale/refine/best prices
- Prism: Added options in Recycler to select whether fees are taken into account
- Prism: Added facility for customising names of Assets
- Prism: Fixed crash when dealing with assets after closing tabs
1.9.1.472 (24/03/2009)
Fixes & Improvements:
- Core: Fixed parsing of XML in foreign cultures for Skill Training
- Core: Fixed checking of Eve API skill data where there are missing skills
- HQF: Fixed missing market groups for Sisters Probes
- HQF: Fixed error in opening slot context menu for customised columns
- Prism: Handled error with old investments files
1.9.0.468 (23/03/2009)
New Features:
- New Apocrypha Database
- Prism: Introducing the new Industry plug-in containing various viewers for wallet, orders and jobs
- Recycling: Added recycling information into the Prism plug-in
- Certificates: Added a certificate viewer to the Pilot Info screen together with a new Certificate Details form
- Certificate Planning: Now you are able to make skill queues to fulfil your certificate targets
- User Database: A new database will be used to store relevant information from various EveHQ features and plug-ins
- Market Prices: New revamp of the market prices system to allow selective download of market prices from Eve-Central
- Market Log Importer: Import your own Eve market logs into the EveHQ price database
- MySQL: Support for MySQL has now been dropped due to insufficient usage
- Plug-in Architecture: Plug-ins provide 2-way communication, allowing for common data and code use
- Standings Extrapolation: CorpHQ gains the ability to extrapolate standings gains from averages or from an entered history of gains
- Neural Remapping: Provides details on the best spread of base attributes for your skill queues
- Implant Benefits: Provides details on the improvements to a current skill queue by adding implants
- Separated Character APIs: Training XML no longer depends on the character XML having the correct skill
- Individual Character API Cache: The Training XML will now update as per the allowed cache timer
- Accelerated Skill Training: Skill queues take account of accelerated skill training up to 1.6 million skillpoints
- API Status Form Improvements: No longer intrusive and provides detailed API status information across all accounts
- Assist In Development: Added debug output into the installer, updater and zip files to assist in locating unhandled errors
- HQF: Eve Fittings Import/Export: Transfer setups between Eve and HQF
- HQF: BattleClinic Browser: Browse loadouts and import them into HQF
- HQF: Tech III!
Fixes & Improvements:
- Core: Having non-default proxy credentials should work correctly when fetching various files
- Core: Downloading updates should now work correctly over a proxy
- Core: Fetching price feeds now checks for proxy settings
- Core: Market price download time will not update unless there are no errors in the downloads
- Core: Relabelled several UI elements in the Pilot Screen
- Core: Added a Database Timeout setting for those on slower machines
- Core: Fixed crash in G15LCD class when cycling with no pilots
- Core: Activating G15LCD will now start the cycle timer if applicable
- Core: Activating the G15LCD cycle timer now correctly starts the cycle timer
- Core: Deactivating the G15LCD cycle timer now correctly stops the cycle timer
- Core: Activating the G15LCD reports an error if it can't be started
- Core: Startup now displays a warning if the G15LCD cannot be started
- Core: Fixed casing of API request URL
- Core: Fixed various errors with starting external processes (i.e. web browsers)
- Core: Training status panel now sorted by training end time
- Core: Fixed repeated opening of SQL Server connections without closing
- Core: Added certificates to the dependancies section of the Skill Details form
- Core: Eve Settings Backup now reports the correct section in settings to enter in Eve Folder locations
- Core: Eve Settings Backup now takes you to the correct section if requested by the user
- Core: Fixed manual pilots triggering API updates when Auto-API update is enabled
- Core: Altered method of saving EveHQ settings
- Core: Removed old code relating to the import of characters via a web browser
- Core: Removed the Mineral Costs from settings
- Core: Fixed layout of certain tabs padding on the Pilot Info screen
- Core: Old plug-ins now handled better by the startup routine
- Core: Added checkbox to API Checker form to request the return of a cached XML file
- Core: Slight cosmetic changes to the splash screen
- Core: Fixed WalletTransaction APIs in the EveAPI class
- Core: EveAPI now replaces cache timers on APIs that CCP can't get right
- Core: Removed limit of 2 concurrent downloads from EveAPI class
- Core: Fixed potential startup crashes caused by attempting to access data that was null
- Core: Fixed crashes in the price routines where an itemID was null or invalid
- Core: Handled cases where cached XML files are blank or corrupt
- Core: Fixed crash with Custom Price context menu when no item is selected
- Core: Fixed certificates showing incorrect colouring for pre-requisite skills
- Core: Closing EveHQ after an update will force EveHQ closed regardless of the minimise to tray setting
- Core: Fixed custom prices not being displayed with filter
- Core: Fixed bug in IGB Server routines that caused startup to fail with wrong port numbers
- Core: Added new setting for showing completed skills in the skill queue (default = false)
- Core: Fixed skill queue routines to include the training skill in the queue if the ICT option is disabled
- Core: Fixed issue with opening Settings form with no active pilots
- Core: Fixed skillpoint level report showing incorrect values for certain ranks at certain levels
- Core: "LevelUp" on skills now rounded and displayed correctly in the various skill details screens
- Core: Fixed display of partially trained skills in the skills queue
- Core: Updated queue logic for handling movements onto and within a skill queue
- Core: Skill queue tabs now uses multi-line instead of scolling
- Core: Last Auto API time now updated after it has been triggered
- Core: Added a default time limit to when the Auto API can trigger a download (5 minutes)
- Core: Added a countdown timer to the EveHQ Status bar if using the Auto API
- Core: A check is now made for valid certificates before displaying them for the pilot
- Core: Opening settings will no longer pop up a message about the /LUA:off status if that option is select
- Core: Opening the Market Prices form will no longer reset the Buy/Sell order filters
- Core: Added the “Subsystems” group to the groups within the Pilot skills
- Core: Caught errors where the skill group was unknown in the Skill Details and Training forms
- Core: Check now made for missing pilot skills on startup
- Core: Fixed issue with invalid index in the main Pilot dropdown when updating character API
- Core: Altered plug-in interface to remove optional parameter
- Core: Added SkillQueue API into the EveAPI class
- Core: Added SkillQueue API into the API Checker
- Core: Added new randomised splash screen images
- Core: Added additional credits in the About screen
- Core: Improved updater error messages
- Core: Using cursor keys now triggers an update of the relevant skill information in the training form.
- Core: Altered EVEAPI cache filenames to use feature names instead of IDs
- Core: Fixed locations of cache portraits in the Pilot Info screen
- Core: Added error messages to local portrait search if the image could not be found
- Core: Fixed errors with pilot skills not being in DB
- Core: Fixed error with null skill queues
- Core: Fixed errors with queues having old skill names
- Core: Added versioning to skill queue files
- Core: Fixed Auto API timer routines
- Core: Fixed restriction in the number of skill pre-requisites for skills and items
- Core: Disabled Integrated Error reporting button until the new system is up and running
- CorpHQ: Warning message for invalid cache folder now indicates which Eve folder this is referring to
- CorpHQ: A warning message will now be displayed if there are no cache files at all
- CorpHQ: Decimal precision can now be modified by the user and tandings now displayed at the required precision
- CorpHQ: Fixed an issue deleting the Eve cache (machonet) folder
- CorpHQ: Added a new context menu to the standings list for extrapolating standings
- CorpHQ: Starting the plug-in will select a default standings owner if available
- CorpHQ: Fixed bug in Plug-in description that would allow multiple copies to open
- CorpHQ: Added a checkbox for selecting whether to use Base or Actual standings
- CorpHQ: Get Standings routine will now search the protocol directories and get the latest version before parsing standings
- Creation: Amended routines for Apocrypha character creation
- HQF: Fixed crash when right-clicking on empty slot
- HQF: Fixed crash caused when you don't have the skills for a relevant skill in a module/charge/drone
- HQF: Fixed pirate implants giving incorrect set bonuses
- HQF: Fixed tanking calculation of remote modules on the remote ship
- HQF: Fixed mix-up of Role and Per-Level bonuses on Catalyst, Scythe, Vigilant and Vindicator
- HQF: Added checks to ensure skills exist in ship roles in the context menu
- HQF: Fixed damage multiplier of Siege Modules
- HQF: Items in the Siege module group can now be made inactive
- HQF: Shield ganglinks now stacking penalised
- HQF: Damnation now only applies warfare link bonus to armor links
- HQF: Fixed correct warfare link bonuses on Fleet Command ships
- HQF: Fixed hybrid damage implants not working on blasters
- HQF: Fixed projectile damage implants not working on autocannons
- HQF: Fixed energy damage implants not working on beam lasers
- HQF: Fixed crash caused by bringing up the Bay context menu with no items selected
- HQF: Cargo bay context menu no longer appears if no item selected
- HQF: Relevant skills item of Bay context menu will not show if selecting a cargo item after a drone item
- HQF: Armor ganglinks now stacking penalised
- HQF: Info ganglinks now stacking penalised
- HQF: Armor rig velocity penalty now subject to stacking
- HQF: Shield HP implant now also affects shield extenders
- HQF: Shield warfare skill/implant now affect shield extenders
- HQF: Reordered calculation of fleet and gang modules
- HQF: Armor HP implant now also affects armor plates
- HQF: Armor warfare skill/implant now affect armor plates
- HQF: Adding or removing a remote fitting will automatically update the list of available modules
- HQF: Added a "None" fitting to the available fleet ships
- HQF: Changing implant sets now updates the entire slot control
- HQF: Fixed potential crash in the UpdateSlotLayout routine
- HQF: Added an Active checkbox to each of the 3 gang boosters
- HQF: Removed stacking penalty from Trimark Armor Pumps
- HQF: ShowInfo form now non-modal and multiple instances permitted
- HQF: Pilot Manager form now non-modal and can be minimised
- HQF: Altering a skill/implant now updates the open fittings where the relevant pilot is selected
- HQF: Resetting an individual skill to it's default now resets the node colour
- HQF: The display of the Modified Skills label in Pilot Manager now works correctly
- HQF: Altered fittings context menu so that multiple fittings can be deleted at once
- HQF: Fixed warp scrambler range bonus on the Ares
- HQF: Fixed bug where module list was still disabled after viewing favourites/recents that had no items
- HQF: Searching modules now reports if there are no matches rather than just blank
- HQF: Capacitor label should now not state "Training Complete" instead of zero
- HQF: Fixed ECCM modules capacitor use being affected by Triage module
- HQF: Fixed layout of certain tabs on the ShipSlotControl
- HQF: Fixed armor resist bonus on the Vengeance
- HQF: Fixed crash in SlotControl when right-clicking drones after previously removing another batch
- HQF: Fixed clipboard errors fetching data for import
- HQF: Fixed fighter bonus on Nidhoggur using Amarr Carrier skill
- HQF: Fixed bonuses on Crusader using Gallente Frigate skill
- HQF: Armor resistance plating now modified by armor compensation skills
- HQF: Fixed Armor HP Bonus on Armor Coatings
- HQF: Mindlinks no longer affect the ship attributes if not in a gang
- HQF: Projected ECCM added to remote effects
- HQF: Fixed Energized Regenerative Membranes not giving armor HP bonus
- HQF: Slave/LG Slave now affect armor plates
- HQF: Fixed issue with cache rebuild due to typo in the Implant data
- HQF: Added check to see if a pilot exists before updating the implant list
- HQF: Fixed crash caused by changing skills with no open fitting
- HQF: Fixed crash when updating implant list when opening a fitting
- HQF: ZET20x series implants now affect capital remote armor repairers
- HQF: Inactive pilots no longer added to the list of available pilots
- HQF: Panther ROF bonus corrected from 25% to 5%
- HQF: Mindlinks now give correct bonuses to warfare links
- HQF: Fixed Griffin using the Caldari Cruiser skill instead of the Caldari Frigate skill
- HQF: Fixed Repair Drone Operation skill affecting standard missile launchers
- HQF: Improved error messages on plug-in loading
- HQF: Fixed errors when resizing HQF
- HQF: Fixed bonus of Industrial Reconfiguration on fuel consumption of Industrial Cores
- HQF: Closing HQF will now close the Pilot Manager
- HQF: Adding fittings will no longer close open ship nodes
- HQF: Fixed crash caused by invalid characters in screenshot filename
- HQF: Fixed toolbar separators located incorrectly
- HQF: Fixed bug with context menu picking up incorrect charge name
- HQF: Fixed issue with pilot skills not being present in the default skill lists
- HQF: Warp Disruption Field Generator optimal range now added into the relevant column
- HQF: Ship Fitting tabs now use multiline instead of scrolling
- HQF: Adding, editing or removing implants sets now updates the implants in open fittings
- HQF: Fixed stacking of Sensory Integrity IWL
- HQF: Added new combobox filter for ships a pilot can fly
- HQF: Fixed typos in performance details display
- HQF: Fixed allocation of timing in performance to the correct position
- HQF: Old characters not in the main pilots will no longer appear in HQF
- HQF: Handled errors with NPC data not being in the database
- HQF: Added message to opening fitting where a module was no longer valid
- HQF: Rebuilt cache routines for better handling of metaType data
- HQF: Remote module list will now update when there's no fittings left
- HQF: Fixed crash caused by having no fittings to display in the fittings panel
- HQF: FindModule now enables the list view is it has previously been disabled for having no items
- HQF: Fixed Egress Port Maximizer affecting NOS cap transfer rate
- InEve: Removed InEve plug-in and now brought in to the main application under the Tools menu
- Item Browser: Fixed various proxy issues
- Item Browser: Item Browser now sorted on category/group/item name
- Item Browser: Fixed duplication of attributes in the startup routine
- Map: Fixed crash caused when trying to set an End system without a Start system
- Map: Added new toolbar and button for updating API data
- Map: Removed a lot of duplicate data, resulting in smaller cache files and smaller memory usage (saves around 50Mb)
- Map: Improved error messages on data building
- Map: Fixed some startup errors where finished routines were not returning a successful flag
- Map: Added cache refresh options into the plug-in initialisation code
- Map: Fixed error reading the cache version file
- Map: Fixed crash caused by critical data being blank after a cache rebuild
- Map: Fixed crashes with invalid references to Factions
- Map: Removed Celestial tab and associated data to conserve memory
- Map: Labels for ice and asteroid belts in the System info now show the relevant ice/ores for that system
- Map: Fixed issues with Wormhole systems present in the API
- Map: Fixed control docking on map tab
- Map: Ignored systems, constellations and regions relating to wormhole systems
- Map: Disabled the region and constellation combo boxes (unused)
- Prism: Fixed asset reports crashing on encountering an item that isn't in the database
- Prism: Changed margin profit in the Rig Builder to be GP%
- Prism: Added the ability to add rigs to a build list, either manually or automatically
- Prism: Fixed errors in rounding between reports and asset view
- Prism: Modified context menu opening routine to correctly display menu items
- Prism: Recycler will now attempt to get standings from the CorpHQ plugin
- Prism: Prevented duplicate keys being adding when fetching ISK balances
- Prism: Main asset view is now multi-select enabled
- Prism: Added MetaLevel and Volume columns to the asset view
- Prism: Packed ships now show their correct volumes
- Prism: Closing an investment now keeps the investment closed
- Prism: Added facility to reopen a closed investment
- Prism: Removed the old API History listview from the API Status tab
- Prism: Fixed control docking in API Status tab
- Prism: Redesigned API Status tab to show multiple API types within a row
- Prism: API download is now multithreaded, preventing the plug-in from locking up
- Prism: Fixed docking of controls in the Filters tab
- Prism: Fixed assets views from reporting incorrect info when using filters
- Prism: Fixed parsing of API values for use in non-English cultures
- Prism: Overhauled UI to allow for the new features
- Prism: Fixed Add and Remove Filter options from the asset filter
- Prism: Fixed crash when trying to filter system values when there are no items
- Prism: If there is no data available, the relevant display will state this
- Prism: If corp access rights are restricted, a message to that effect is displayed in the relevant tab
- Prism: Fixed crash updating the wallet divisions with no valid corp roles
- Prism: Reset default label variables to non-English specific values
- Prism: Inactive pilots no longer added to the list of available pilots and XMLs
1.8.3.232 (19/12/2008)
New Features:
- HQF: Remote Effects added - Add specific hostile/friendly effects to your ship
- HQF: Fleet Effects added - Setup gang boosters and have Leadership skills and ganglinks applied to your fitting
Fixes & Improvements:
- Assets: Fixed code for accessing the Item Browser plug-in
- Core: Account detection routines will prompt users to add an API account at start-up
- Core: Proxy settings now restore correctly after restarting EveHQ
- Core: EveHQ should now work with transparent proxies
- Core: Increased size of buffer used to download updates
- Core: Increased concurrent connection limit to the EveHQ upgrade site from 2 to 10
- Core: Added Server Status XML to the EveHQ API
- Core: Added Certificate Tree XML to the EveHQ API
- Core: Added Medals Received XML to the EveHQ API
- Core: Added Medals Available XML to the EveHQ API
- Core: Added Member Medals XML to the EveHQ API
- Core: Implemented a fix for the pop-up form causing an error
- Item Browser: Fixed crash when pressing a key on the treeview with no node selected
- Item Browser: Fixed crash caused by trying to clear tabs when they didn't exist
- HQF: Re-written calculation code to provide additional flexibility and speed improvements of 75%-90%
- HQF: Reworked defence statistic calculations to provide more accurate tanking ability figures
- HQF: Settings now loaded before anything else on the form which fixes removing the Info Panel in EveHQ on first opening HQF
- HQF: The Close InfoPanel option now remembers the correct state in the settings form
- HQF: Fixed resetting of the HQF constants on entering the settings
- HQF: Added a Missile Range Constant into the HQF Settings
- HQF: Damage Profile info added as a tooltip to the Damage Profile combobox
- HQF: Fixed crash caused by Ctrl-clicking on the fittings panel
- HQF: Ship Audit log will now omit items that do not modify the ship attributes
- HQF: Show Info screen now shows items which affect the selected module/charge/drone
- HQF: Added panel to the ship preview page, modified control ordering and control docking
- HQF: Ship preview page now contains drone bandwidth
- HQF: Added a "Remove Module" option to the HQF menu (with "Delete" shortcut)
- HQF: Multiple module removal now enabled
- HQF: Reworked slot context menu
- HQF: Added a new context menu for altering relevant skills of modules
- HQF: Added an implants dropdown box to the fitting for selecting implants directly
- HQF: Fixed context menu in SlotControl not appearing after using the right-click to change module state
- HQF: Reworked the fitting parsing routine to run off the ship modules (not the slot text) thus fixing saving issues
- HQF: Fixed possible invalid fitted ship being returned from the calculations
- HQF: Fixed incorrect labelling of functions for redrawing cargo and drone bays
- HQF: An error will no longer occur if the drone bay usage exceeds the maximum when changing pilots
- HQF: Added panels to the tabs of the Cargo/Drone bay to prevent graphical glitches on resizing
- HQF: Increased width of drone and cargo module descriptions
- HQF: Fixed crash with cargo/drone capacity bars when cargo/drone bay was zero
- HQF: Fixed all ship bonuses for the Taranis
- HQF: Fixed falloff penalty of tracking disruptors
- HQF: Fixed falloff stacking nerf of tracking disruptors
- HQF: Fixed stacking nerf of target painters
- HQF: Fixed Ship bonuses for Omen Navy Issue pointing to Omen
- HQF: Burst Aerator rigs now stacking penalised
- HQF: Collision Accelerator rigs now stacking penalised
- HQF: Locus Coordinator rigs now stacking penalised
- HQF: Metastasis Adjuster rigs now stacking penalised
- HQF: Stasis webifier remote effect now stacking nerfed
- HQF: Fixed gang bonus on Orca
- HQF: Fixed Mining Foreman Mindlink command bonus
- HQF: Warfare Link Bonus on Drake now changed to Role
- HQF: Gila role bonus corrected
- HQF: Damage per level bonus on Nightmare now corrected
- HQF: Tracking link bonus on Oneiros changed to a per-level bonus
- HQF: Tracking link bonus on Scimitar changed to a per-level bonus
- HQF: Tracking link bonus on Scythe changed to a per-level bonus
- HQF: Removed the EW Immunity Role bonus from Motherships and Titans as this is contained in the attributes
- HQF: Corrected mappings for MaxGangLink Bonuses on Motherships, Titans, Field Command Ships, Orca and Rorqual
- HQF: Removed MaxGangLink Role bonus on the Nighthawk
- HQF: The Thermodynamics skill no longer has an effect on all modules
- HQF: Fixed advanced leadership skills giving incorrect bonuses
1.8.2.188 (25/11/2008)
Fixes & Improvements:
- Core: Fixed error caused when trying to disable the IGB Server
- Core: Fixed crash caused by multiple clicks of plug-in menu or buttons
- Core: Settings form now opens on the General settings as default
- Core: Added an "Add API Account" button to the main toolbar (opens to Eve Accounts section in Settings)
- Core: Closing EveHQ will now force all plug-ins closed before closing the main application
- Core: Fixed multiple colour selection settings from not responding when double clicking
- Core: Added new routines for handling potential cache corruption
- Core: Fixed docking of market prices controls
- Core: Handled error relating to an attempt to show the Tooltray Popup Form
- Core: Training Overlay offsets now can be in the range +/-2000
- Core: Made several small corrections to the XML reports regarding cache times being reported incorrectly
- Core: CurrentXML (Old Style) and CurrentXML (New Style) reports now include implants
- Core: Fixed parsing of price files for different locales
- Assets: Non-numeric Minimum System values will now generate a warning instead of crashing
- Assets: Plug-in will no longer crash if it can't find a report file
- Assets: Fixed sort order of Quantity column
- Map: Fixed gate radius routines causing error
- Map: Automatic serialisation performed on loading of the plug-in (reduces load time on subsequent running)
- Map: Fixed error caused by setting a WP when no start and end system has been selected
- Map: Fixed docking of Exclusion controls
- Map: Fixed docking of Waypoint controls
- Map: Implemented memory clean-up after cache rebuilding
- HQF: Fixed crash caused by holding down Ctrl and double-clicking an item in the module list
- HQF: multi-select now disabled in the module list
- HQF: Fixed missing Thrust attribute from Zealot
- HQF: Removed duplicate resistance bonuses from Assault Frigates (was already included in the ship base attributes)
- HQF: Removed duplicate resistance bonuses from Exhumers (was already included in the ship base attributes)
- HQF: Fixed cargo capacity bonus on the Navitas
- HQF: Fixed cargo capacity bonus on the Tormentor
- HQF: Fixed cargo capacity bonus on the Wreate
- HQF: Fixed velocity bonus on the Panther
- HQF: Fixed velocity bonus on the Vagabond
- HQF: Fixed velocity bonus on the Wreathe
- HQF: Fixed agility bonus on the Sin
- HQF: Caught crash in building skill effects if a skill does not exist
- HQF: Mining lasers are now classified as turrets
- HQF: Added Import EFT Fittings button on the toolbar
- HQF: Removed HQF menu from the main menu
- HQF: Energy transfer CPU bonus on Basilisk now changed to a PG bonus
- HQF: Corrected optimal range bonus on Cormorant
- HQF: Corrected tracking speed bonus on Thrasher
- HQF: Tracking speed figure in slot columns changed to 4 decimal places
- HQF: Gravity Capacitor Upgrade rigs now affect scan time of probes
- HQF: Signal Acquisition skill now affects scan time of probes
- HQF: Poteque Pharmaceuticals 'Prospector' PPH-x series implants now included and affect scan time of probes
- HQF: Now handled errors that could occur when exporting formats to the clipboard
- HQF: Cloaked velocity bonuses now correctly applied for Stealth Bombers and Black Ops
- HQF: Warp Disruption Field Generator (with no script) only produces effects when online
- HQF: Warp Disruption Field Generation mass reduction is now stacking penalised
- HQF: Cache saving routines now performed as part of cache building therefore do not occur on first loading of form
- HQF: Implemented memory clean-up routines after cache rebuilding
1.8.1.179 (16/11/2008)
Fixes & Improvements:
- Core: Updated Custom Controls to not clear multiple selections if context menu pops up
- Core: Increased timeout of updates to 15mins to prevent errors in downloading files over low speed connections
- Core: Fixed pilot skills section leaving images behind on refresh
- HQF: Added new fitting panel context menu item for comparing ships
- HQF: Fixed nanofibers not giving bonuses to velocity and inertia
- HQF: Fixed polycarbon engine housing rigs to give correct bonuses
- HQF: Locus rigs now updated to use the correct attribute (was changed in QR patch)
- HQF: Show info on drones now shows the correct image
- HQF: Fixed order of calculation for charges
- HQF: Corrected capacitor recharge penalty on T2 missiles (now a signature radius penalty)
- HQF: Fixed crash caused when clicking the "View Skill details" menu in the required skills section of the Show Info screen
1.8.0.172 (13/11/2008)
Fixes & Improvements:
- Core: Fixed crash in skill queue after suggestions had been analysed
- Core: Fixed skill list in training form containing null nodes (Vista related problem)
- Core: Fixed crash in skill list caused by invalid nodes
- Core: Converted the skill list in the Pilot screen to a grouped view
- Core: Fixed number of skills reported in the skill queue after deleting completed skills
- Core: Fixed removing completed skills occurs in the skill queue when automatically rebuilding queues
- Core: Fixed crash in changing skill levels in the skill queue
- Core: Fixed crash in separating skill levels in the skill queue
- Core: Added new configurable colours for the new pilot skills
- Core: Settings file now saves correctly with XML reserved characters in Account names
- Core: Updates to custom controls
- Core: Updates to plug-in handling routines
- Core: Updated database to Quantum Rise patch
- Assets: Copy for HQF option no longer crashes if there is no modules/cargo/drones in the ship
- DataConverter: Added new certificate tables for Access conversion
- Gunnery: Gunnery plug-in is now obsolete
- Map: Added ore and ice locations
- Map: Fixed anchoring of various controls to the bottom of the Map display
- Map: Improved memory usage
- HQF: Fixed cargo bay not allowing items to be restored on loading a fitting
- HQF: "Merge cargo" option no longer prevents drones from being updated
- HQF: Fixed turret damage and ROF implants mapped to the wrong weapon attributes
- HQF: Fixed crash caused by replacing an implant that isn't in the list due to being filtered out
- HQF: Fixed overload mapping of projectile turrets
- HQF: Renaming an open fitting now correctly updates the list of open fitted ships
- HQF: Renaming a ship will now longer try to update the ship file name (old usage)
- HQF: Fixed Scan and Recon probe launchers being incorrectly identified as missile launchers
- HQF: Added "Ship Statistics" Export into the export fitting menu
- HQF: Missile Explosion Radius now added as an available column in the slot control
- HQF: Missile Explosion Velocity now added as an available column in the slot control
- HQF: Gunnery plug0in now part of HQF - renamed as Ammo Analysis
- HQF: Added Copy To Clipboard option for Ammo Analysis
- HQF: Ammo Analysis now works with missiles, skills, implants, modules and scripts
- HQF: Fixed crash setting the Fittable checkbox when no active fitting is open
- HQF: Fixed certain charge effects not being applied to ship attributes
- HQF: Fixed certain module effects not being applied to charges
- HQF: Fixed overloading of turrets
- HQF: Updated Fittings panel to allow multiple selections
- HQF: Added new Ship Comparison feature for comparing fittings
- HQF: Updated ship bonuses for QR release
- HQF: Fixed issue in the Engine class when quickly calculating info of a ship fitting
- HQF: Removed various options in Data Settings and moved Delete All Fittings option to elsewhere on the panel
- HQF: Fixed error caused by unrecognised skills in the database when opening Pilot Manager
1.7.6.150 (28/10/2008)
Fixes & Improvements:
- Assets: Default pilot is now selected after asset XML download is completed
- Assets: "Copy for HQF" option will now disregard cargo bay items that are not charges
- Assets: "Copy for HQF" option will now group drones
- CorpHQ: Fixed crash when trying to export standings with no owner selected
- CorpHQ: Standings now saved and loaded between sessions
- CorpHQ: Handled issue with incomplete standings info (presumably due to corrupt Eve cache data)
- HQF: Charges are now applied before module effects
- HQF: Fixed crash casued by updating all fittings after restarting the plug-in
- HQF: Fixed crash caused when clipboard cannot retrieve data
- HQF: Altering quantities in the drone/cargo bay now restricts values to the correct limits
- HQF: Altering/Splitting cargo bay quantities now updates the quantities correctly
- HQF: Export as HQF option now modified to work correctly with the import function
- HQF: Import from clipboard will now process drones correctly in both HQF and EFT format
- HQF: Added Focused Warp Disruption Script
- HQF: Fixed Drone Control Range Augmentor and EW Drone Range Augmentor rigs
- HQF: Fixed issue caused by modules having old slot references when being moved
- HQF: Charge volumes are now compared to the module capacity before adding them to the available charges
- HQF: Needed skills for a fitting now includes skill requirements for charges
- HQF: Changed Omnidirectional tracking link to use multiplier instead of percentage for bonuses
- HQF: Double-clicking an item in the fitting panel which is already open will now just switch to the item instead of recalculating the fitting
- HQF: Fixed drone/cargo items not retaining their groupings after restarting plug-in
- HQF: Heights of the various panels are now saved between HQF sessions
- HQF: Fixed cap usage of capital remote armor repairers not benefitting from the remote armor repair skill
- HQF: Prevented recalculation of ship info after opening drone bay
- HQF: Added merge drone option to drone bay
- HQF: Added merge cargo bay option to cargo bay
- HQF: T2 Ammo now correctly maps Tracking and Falloff bonuses/penalties
- HQF: "Show Info" will now base the information on the pilot on the active open fitting (or the main EveHQ pilot if no open fitting)
- HQF: Pilot Manager will now open with the pilot that is in the current active fitting (or the main EveHQ pilot if no open fitting)
- HQF: Corrected effect of damage specific shield compensation skills on inactive "Active Shield Hardeners"
- HQF: Corrected effect of damage specific armor compensation skills on inactive "Active Armor Hardeners"
1.7.5.137 (07/10/2008)
Fixes & Improvements:
- Core: Anti-Explosive Pump II is now given the correct metaType variation in the database
- Core: Added Alloys to the list of refinable materials in the database
- Core: Added a new HTML Report - Alloy Composition
- Core: Added the Alloy Composition Report to the IGB
- Core: Corrected the EveHQ Database version check and made active from v1.7.5+
- Core: New database released from the EA 1.1.1 patch
- Item Browser: Fixed attribute parsing caused by duplicate values in the CCP data
- DataConverter: Added Alloys to the list of refinable materials
- DataConverter: Added a file compression tool and new option to convert the CCP MSSQL export into TSQL
- HQF: Fixed bug in calculating effective armor HP and structure HP in the DDD check
- HQF: Added capacitor stability figures into the Ship Information
- HQF: Energy Emissions skill now affects Energy Neutralizers
- HQF: Fixed ROF Bonus on various ships pointing to wrong attribute
- HQF: Fixed ROF Bonus on various ships being a Role bonus when it should be a per level bonus
- HQF: Fixed attribute parsing caused by duplicate values in the CCP data
- HQF: Fixed hybrid turret damage bonus on Megathron and Hyperion
- HQF: Cargo and Drone bay capacities now update after adding modules/drones
1.7.4.130 (02/10/2008)
Fixes & Improvements:
- Core: Fixed the refresh rate of the pop-up form causing display issues
- Core: NewCharacterXML Report now outputs the clone details
- Core: Fixed case of text in the SQL for generating the Asteroid and Ice reports (fails with MSSQL)
- Core: Errors in Market Price Feeds now caught and rogue files now deleted
- Core: Added a "Clear Cache" option to the Tools menu
- Core: Updated median price feed to use the one from the EveHQ website
- Core: Homer has become more vocal when an error occurs
- Core: After an update, EveHQ will no longer ask you to restart, just to close
- Core: Only one instance of EveHQ is allowed to run at a time
- Core: EveHQ Updater will notify user of a new database version available
- Core: Reorganised buttons in Training screen to fit to smaller resolutions
- Core: Removed the "Include Training" setting from the Training Queue options and implemented this on a per-queue basis in the Training screen
- Core: "Move Up" and "Move Down" buttons in the Training screen are now correctly enabled/disabled if the "Include Training" option is enabled
- Core: Drag and drop of skills in the training queue now work correctly if the "Include Training" option is enabled
- Core: Fixed anchoring of the market prices grid in settings
- Core: EveHQ Updater will close automatically if no updates are detected at startup
- CorpHQ: Duplicate names should no longer appear in the Standings Owner dropdown
- CorpHQ: A warning message will now appear if something goes wrong with the cache file parsing
- Creation: New characters for import into EveHQ are given the basic clone
- HQF: Numerous fixes and improvements - see http://www.evehq.net/e107_plugins/smf/smf.php?topic=2758.0 for details
1.7.3.115 (21/09/2008)
New Features:
- Added new Pop-up form to the EveHQ taskbar icon (activated in Settings)
- New API Checker function for testing the response from the API (Tools Menu)
- EveHQ Integrated Error Reporting - submit program crashes direct to the EveHQ website (activated in Settings)
- Empyrean Age 1.1 database upgrade
Fixes & Improvements:
- Core: Fixed SQL statements in the IGB Server when accessing the item database from ingame
- Core: Auto retrieval of the character API when the cache expires now works again
- Core: Fixed parsing of XML files for new format
- Core: Clone details now added to the Pilot Info form
- Core: Clone details will show in red if the clone is not sufficient enough for the current skillpoints
- Core: Added new APIs from EA1.1 into the API system
- Core: Updated the EveAPI class to record data in the filename of the IDToName and NameToID APIs
- Core: Location of last ECM Export now saved into settings and recalled next time the user is promted for a location
- Core: Fixed loading of item database to check for duplicate item names
- Core: Enabled context menu in webbrowser control for reports
- Core: Added facility to restart EveHQ on completion of updates
- Core: Added a setting to modify the port number for the SMTP server in email notifications
- Core: Added Partial Skills report to HTML Reports
- Core: Added Partial Skills report to Text Reports
- Core: Fixed crash caused by invalid data in the market prices data
- Map: Fixed various errors when opening the Map plug-in
- Map: Added Black-Ops to the available ships with jump drive
- Assets: Added a copy to clipboard function in the Assets plug-in for importing ships into HQF
- Assets: Fixed an error in the Assets plug-in caused by NPC Corps having valid XML files
- Assets: Owner filter now defaults to pilot name in main EveHQ application
- Assets: Pressing Enter in Search or Minimum Value box refreshes the asset list accordingly
- Assets: Changing owner in dropdown list refreshes the asset list
- Assets: Caught error in the character filter routines due to a .net issue
- Item Browser: Fixed display of various items in the IB if using different cultures
- DataConverter: Modified the dbo_TABLES_MDB.sql file to adjust to the new CCP database format
1.7.2.85 (20/08/2008)
Fixes & Improvements:
- Fixed issue in CorpHQ when standings are set manually towards NPCs (Corps/Factions/Agents)
- Fixed CorpHQ standings list not updating when changing characters
- Standings and clear cache routines in CorpHQ now check the /LUA switch in EveHQ settings when determining cache location
- Fixed issue with not being able to use jump tools when JDC < 5 in the map plug-in
- Fixed the first column in the Map route display sorting by system name, not jump number
- Fixed various and numerous issues with the waypoint code in the map plug-in
- Fixed an issue caused by the API that would cause an alliance not to have info if no executor corp
- Attributes in the Item Browser will now display up to 3dp if the attribute value contains that precision
- Fixed rounding error in rig builder (Assets plug-in) giving incorrect total values for rig and build costs (margin was still correct)
- List of Accounts in EveHQ Settings is now sortable on the various columns
- List of Pilots in EveHQ Settings is now sortable on the various columns
- Skill Queues can now be sorted by the various columns
- Fixed error when right clicking on skill queue with no items selected
- NoSplash commandline parameter added to disable display of the splash screen on EveHQ startup
- Added a new EveHQ setting to modify the API file extension for use with remote API proxies
- Market prices should no longer crash EveHQ if any of the local files do not exist
- Added additional credits into the About screen
- Core and plug-ins updated to directly use the official CCP Data Export (requires MS SQL Server)
- New database based on the official CCP Data Export
1.7.1.67 (21/07/2008)
Fixes & Improvements:
- Fixed Visual Styles issue in the Assets plug-in that resulted in a blank assets screen
- Fixed an issue with the Updater not correctly handling new files
- Added CorpHQ plugin Phase I (Standings)
1.7.0.51 (16/07/2008)
New Features:
- API Relay Server: Use EveHQ as a cache and secondary API server for other instances of EveHQ and other applications
- New Updater: Can deliver new libraries and plug-ins without the need for further installers/zip files
- Empyrean Age database upgrade
Features and Improvements (Core):
- Fixed multiple redraws of the skill list in the training form when changing pilots
- Fixed multiple redraws of the training summary in the training form when changing pilots
- API cache now works correctly with the CharacterID.xml.aspx and CharacterName.xml.aspx APIs
- API cache now works for Starbase, Wallet Journal and Wallet Transaction APIs
- Location of the CCP API server can now be modified (for future use)
- EveHQ can now be configured to use a third party API server (including an API Relay Server)
- EveAPI Status Form now reports which server it is using to get the API
- Mineral Prices section removed from Settings (obsolete due to Market Prices section)
- Fixed issue with optimal queues adding skills at the end instead of in the right pre-req place, therefore increasing training times
- Fixed issue with being able to select "Add to skill queue" context menu option when the active queue is blank
- Fixed the location of the "AppDataFolder" when using the local switch
- Fixed an issue in the API Cache that prevented a proper XML being returned if there was no cached file
- Skill list in the Pilot Form can now be sorted by the various columns
- Percentage complete figure for the skill list in the Pilot Form is now updated when currently training
- Skill queues can now omit the current training skill via a new option in the Training Queue settings
- Modified the plug-in loading system to either "enabled" or "on-demand" (meaning disabled plug-ins can be loaded later if required)
- Update routines should no longer fetch cached XML from the server
- Fixed a bug in skill queue ordering that would prevent multiple pre-req skills of the same type from being moved if a dependant skill was moved higher up the queue
- Added a setting to disable the display of the API Status Form when getting character API
- The 4th button of the G15 can now be used to update the character APIs
- The G15 LCD will display "(U)" when there is an API update available
- Added a new setting for toggling whether EveHQ should use the app directory for the database (for use with the local switch)
- Build numbers now follow those on the version control system
Features and Improvements (Assets Plug-in):
- Added rig builder functionality to display what you can build from the available salvage found in assets
- Fixed issue with the plug-in crashing if it doesn't recognise an itemID
- Blank XML now handled correctly if due to a server failure
- Fixed error caused by having no assets for an owner
- Clearing investments will now prompt the user instead of just clearing
- Clearing investments will now also clear the transactions
- Fixed plug-in crashing when trying to read XMLs of pilots not linked to an account
- Fixed issue with date formats when creating a new investment
- Editing a transaction is now properly reflected in the transactions of the investment (as well as the transaction history)
- An investment can now be closed
- Added a checkbox to enable the display of closed investments
- Added a "Min System Value" checkbox filter and textbox onto the main form, allowing a specified minimum value of all assets in a system
- Fixed a crash caused by having assets in a location not provided by the data export
Features and Improvements (Creation):
- Goal seek now contains a context menu so a manual character can be imported into the pilots
- Character lists can now be exported to CSV format
- Tooltips for queue skills added to the items in the Goal Seek section
- Removed "Allow attribute variations" checkbox and replaced with combo box with multiple options
- New option added for the Goal Seek method to allow attribute variations by looking at skill points in the queue
Features and Improvements (Item Browser):
- Added Wanted List to the Item Browser
- Added Market and Custom Prices into the attributes of each item
- Added Market and Custom Prices into the Variations/Comparisons section
- Attributes now formatted if numeric (using separators)
- Numerical values Variations/Comparisons section now formatted with separators
- Column alignment in Variations/Comparisons changed to right-align for newly added columns
- Images for drones and structure types are now referenced correctly
- Fixed formatting of various controls
Features and Improvements (Gunnery):
- Fixed an error in the weapon attribute loop that missed off the last attribute, leading to null attributes
Features and Improvements (Map):
- Plug-in will now load alliance, sovereignty and outpost information from the API
- New details added to System Information: Planets, Moons, Belts, Ice Belts, Stations, FactionID, AllianceID and Sovereingty Level
- Celestial tab showing details of planets, moons and belts within a system, constellation or region
- Stations tab showing details of all stations in the system, giving details of faction, owner corporation, services and agents
- Agents tab allowing searching of agents within particular factions, corps and divisions
- Modified the routing procedures to return a null route if a target system is not reachable
- Fixed a crash in the routing code that could be caused if 2 destination systems were equal distance from the source
1.6.7.0 (01/05/2008)
Fixes & Improvements:
- Fixed an issue with the Map plug-in crashing on generating jump routes
- Fixed issue with training queues refreshing multiple times on certain occasions
- Fixed issue with tooltray context menu appearing at the wrong location due to hiding certain menu items
- All the subitems for the current skill in training in the skills list is now in bold text (as it used to be)
- Additional column added to lvSkills for showing the percentage complete
- Partially trained skills now shown in a separate colour (configured in General Settings)
- Info panel colours can now be configured (via General Settings)
- Pilot skill colours can now be configured (via General Settings)
- Eve Folders now contain a "Friendly Name" used to identify the location
- Eve Launch menu now specifies the friendly name if one is available
- Goal Seek page in Creation plug-in now contains a "Cancel" button to cancel the current search
- Context menus added to the Creation Goal Seek for directly adding and editing skill levels of skills
- Error Message added to the Creation Goal Seek when trying to start a search with no skills selected
- Added tooltip to the description attribute in the Item Browser
- ME Levels in the Materials/Manufacturing tab in the Item Browser can now show -ve ME of up to -100
- Market Prices now contain a search option (3 chars min to invoke)
- Typo corrected in the name of the InEve plug-in
- Additional functionality added for downloading additional Eve APIs
1.6.6.0 (17/04/2008)
Fixes & Improvements:
- Added mapDenormalize to the standard EveHQ database
- Added a ArrayComparer to the Report class for handling "Double" types
- Updated the skill list in the Pilot Data form to show skill level grpahics instead of text
- Level 5 skills in the Pilot Data skill list now highlighted
- Fixed issue with Creation plug-in crashing on closing and re-opening
- Shopping List report now ordered in the same way as the skill queue to which it relates
- Added sub-menu items for the "Add Skill To Queue" menu option to directly select a starting skill
- Added main and sub-menu items for a "Change Level" context menu option for the skill queue listview
- Added background colours to systems in the route table in frmMap to represent Ssecurity status
- Faction price server changed to new URL (http://www.eve-prices.net)
- Fixed "Last market price update" date not saving correctly to the settings file
- Fixed market price stats not updating after updating market prices
- Faction price lists are now correctly parsed and included in the market price data and stats
- Added price matrix to the market prices settings to show the 3 separate prices
- Added context menu for adding/editing/deleting custom prices
1.6.5.0 (09/04/2008)
Fixes & Improvements:
- Fixed issue with accessing folders over a network via the UNC name
- Created new "Market Prices" option in settings
- Fixed error trying to expand a skill training group node that is no longer in the list
- Training Queue names are now HTMLEncoded and HTMLDecoded to prevent whitespace errors with & characters in queue names
- Fixed issue with isk value multiplying by 100 when forcing skill training in non-English cultures
- Resolved issue with the closing transport connection on the reading of the TQ/Sisi server status data
- Internal changes to plug-in handling that permit one plug-in to trigger the running of another
1.6.4.0 (23/03/2008)
Fixes & Improvements:
- The skill details sections now contain the skill price based on Eve "market" price
- Wording of header on Pilot Summary report in IGB now corrected
- Added new "Shopping List" HTML and text reports, giving details of the skills to purchase for a particular skill queue
- Added "Time To Level 5" report to the IGB Server
- Added "Skills Not Trained" report to the IGB Server
- Added "Shopping List" report to the IGB Server
- Training Queue report in the IGB now shows an additional menu where a training queue or shopping list report can be selected for any queue
- Fixed Settings Backup location to agree to settings folders post Trinity 1.1
- Settings Backup will now write the correct source folder to the backup.txt file
- Using the /LUA:Off option for Settings Backup will now save the correct settings folder
- The Restore Settings procedure now correctly takes into account the /LUA:off option
- New graphics added for Splash screen, About screen and IGB pages
1.6.3.0 (12/03/2008)
Fixes & Improvements:
- Fixed an issue with import of EveMon plans
1.6.2.0 (04/03/2008)
Fixes & Improvements:
- Fixed layout of controls in the Eve Folders groupbox in Settings
- Added Jump Freighters (separately) into the list of ships for the Map plug-in
- Added controls for modifying Jump Freighter skill in the Map plug-in
- Now possible to exclude Systems, Constellations and Regions from the path taken by the Map routes
- Fixed formatting of column data for JumpRadius and GateRadius in the Map plug-in
- Controls in the Map View are now correctly anchored to the bottom of the tab
1.6.1.0 (15/02/2008)
Fixes & Improvements:
- Tracking Speed accuracy in the Gunnery Plug-in extended to 4dp
- Changed attributes for Optimal Range and Tracking Speed in the Gunnery Plug-in
- Modified the calcualtions for Optimal Range and Tracking Speed in the Gunnery Plug-in to take account of the new attribute types
- Fixed an error in a Gunnery loop calculation that would cause it to miss out the last attribute in the list
- Fixed several issues in the Gunnery plug-in with crashes if selecting Mods before selecting a weapon
- Added "published" attribute and "marketGroupID" attribute into the Item Browser
- Added a filter in the Item Browser so non-published items can be omitted
- Fixed an issue with the Eve Training Overlay crashing due to invalid pilot reference
- Fixed an issue with the Eve Launcher giving an error in certain circumstances
- Non-active pilots will now not appear in the training status panel on frmEveHQ
- Fixed an exception caused by adding skills from Item Browser when the Training Form has been previously opened and closed
- Fixed an error in the G15 LCD code if using a non-English language
- Fixed a G15 LCD routine which could have locked EveHQ under certain conditions
- Added an option in Settings to "Tidy" the Plugins (remove those which are unavailable)
1.6.0.0 (25/01/2008)
New Features:
- G15 LCD Monitor - view characters on the Logitech G15 Keyboard LCD
- Eve Full Screen Window - launch Eve from EveHQ in normal window or "full screen" window mode
Fixes & Improvements:
- Fixed parsing of isk values from Eve-Central used in the Minerals section of EveHQSettings (due to culture differences)
- Eve Folder Locations in Settings now contain a "LUA:off" option
1.5.0.0 (30/12/2007)
Fixes & Improvements:
- Training status labels in the Info panel now wrap text properly
- Double-clicking the tray icon will now always bring EveHQ to the front, irrespective of whether the app is minimised or not
- When using the search skill option, double-clicking a skill in the Training Form will now open the training details screen
- When using the search skill option, clicking a skill in the Training Form will now display that skills details
- Added additional categories to the skill dependencies section in various places
- Consistent formatting applied to the attributes section of the Pilot Info form
- "Add Group To Training Queue" menu option now works as planned
- Fixed the mapping of the Eve-Central data in the Item Browser and added new fields
- Gunnery Plug-in now correctly interprets the FalloffBonus for ammo
- Various cosmetic changes made to the Gunnery Plug-in
- Re-organised Report menu items into HTML, XML, Text and Charts
- All character reports now available in standard text format
- Selecting the Character XML report from the menu now reports on the correct pilot, not the active one
- Selecting the Training XML report from the menu now reports on the correct pilot, not the active one
- Created a new report for Skills Not Trained - indicating the time taken before a particular skill is trained
- Added a new graphics class to the installer for creating charts and graphs
- Created a new Skill Group Chart
- Training Queue report in the IGB Server no longer crashes and now displays the Primary Queue in the report
- Updated text in the IGB Server to correctly refer to "Pilot" on certain pages/reports
- Fixed the character portrait size in the IGB Server reports
- An option has been added to allow automatic update of character information on expiry of the cache
- Columns for Constellation and Region now provided separately for the Map Tool
- Added the facility to copy the contents of the Map Route table to the clipboard via the context menu (in tabbed column format)
- EveHQ now checks for a command line parameter to determine if EveHQ will run entirely in a single directory
1.4.3.0 (05/12/2007)
Fixes & Improvements:
- Fixed an issue in the Data Converter that would cause the MDB conversion to end prematurely
- Fixed data access with accessing MS SQL files
- Fixed an issue with EveHQ failing to recognise a valid database once it had failed during the initial load procedure
- Groupboxes in Database settings now expanded to allow full viewing of all fields
- Clicking the SQL Security button under MSSQL Database Settings will now hide the username and password boxes
- Training Status will now correctly refresh on startup, even if no pilots are configured to be displayed on startup
- Settings will no longer refresh all the training queues on exiting, unless changes have been made to the training queue options
- EveHQ will no longer attempt to write cache file information if it doesn't have valid character XML for a pilot
- Users will no longer be able to select the Pilot Data form or Skill Training form if a character has no valid character XML file
- The Pilot Data form or Skill Training form will not display at startup if the startup pilot has no valid character XML file
- Improved the formatting of the Training Status panel if an account is not training
- Gunnery Plugin now takes into account tracking modifiers on ammo
- Removed standard (non-varying) columns in the ammo list of the Gunnery Plug-in and placed them in their own groupbox
1.4.2.0 (02/12/2007)
Fixes & Improvements:
- EveHQ should now close correctly if the user is shutting down Windows with EveHQ still active
- EveHQ will now remember the location and position of the main screen after minimising then restoring
- EveHQ will now remember the location and position of the main screen after closing then restarting
- Added search functionality into the Training form
1.4.1.0 (28/11/2007)
Fixes & Improvements:
- Fixed an issue with the Character Creation plugin that would not work if no pilots were entered
- Fixed a bug with the skill suggestion routines that could miss certain learning skills if pre-reqs for the advanced skills were already met
- Goal Seek in the Character Creation plug-in now put on a separate thread to stop hogging the app until the search is complete
- Additional option in the Character Creation plug-in to check variations of attributes
- Renamed columns in the Goal Seek Results in the Character Creation plug-in
1.4.0.0 (23/11/2007)
New Features:
- Skill Suggestions: Allows EveHQ to optimise your training queue
- InEve Plugin: Upload your characters to the excellent InEve skills showroom website
- Gunnery Plugin: Provides details of various guns with ammo, including optimal range, falloff, ROF and damage
- Character Creation Goal Seek: Enter your final skills and EveHQ will choose the best starting character
Fixes & Improvements:
- Added training rate to the Pilot Data, Skill Details and Skill Training forms (in SP/Hr)
- Various number formatting added to the Pilot Data, Skill Details and Skill Training forms
- Custom lists added to the Pilot Data, Skill Details and Skill Training forms to eliminate flickers when updating
- Invalid databases detected on startup will now cause EveHQ to ask for a valid database before loading the main screen
- Added the ability to multi-select skills in the training queue, and delete and split those multiple skill selections
- Fixed various control docking positions in the Skill Details form
- Queue naming now restricted to characters a-Z, A-Z and 0-9 preventing invalid characters from appearing in XML files
- Fixed a bug with the tab style not changing to the correct setting on opening EveHQ
- Fixed a bug in the IGB which was placing a restriction on the number of times the IGB can be accessed in one session
- Fixed a bug in the IGBHeaders page in the IGB when accessing through a normal web browser
- Added settings for external database names (still defaults to EveHQ but can be changed)
- Database names and fields will now be resolved as lowercase (allows compatability with Unix/Linux systems running MySQL)
- New EveHQ.mdb database fixing the descriptions of all items
- Item data now loaded as part of the main EveHQ startup procedure
- "Dependancies" tabs in the Skill Details and Skill Training forms now shows all items that require the selected skill, not just dependent skills
- Dependancy list now colour-coded to indicate whether an item is usable/trainable or not
- Item Browser can now be triggered by selecting an item under the Dependancies tab in the Skill Training and Skill Details forms
- Changed the layout slightly of the Pilot Data form
- EveHQ Patcher should now properly wait until EveHQ is closed before continuing to download updates
- Altered the ability for all plug-ins to receive data from the main application and/or other plug-ins
- "Eve-Central" tab added to the Item Browser, allowing item price data to be retrieved
- "Usable Time" text in the Item Browser now changed to a link which can be clicked to add the required skills to a skill queue
- Renamed the "Duplicating" tab under Materials in the Item Browser to "Recycling"
- Added a "Dependencies" tab to the Item Browser which is triggered when displaying a skill
- Changed the default folder location of the Source and Destination Folders in the Data Converter to "Desktop"
- Changed the Data Converter conversion routines to now leave in CrLf characters in descriptions
- Changed the layout of the InEve plugin to better fit/scale on smaller screens
- Fixed the inEve website link in the InEve plugin
1.3.6.0 (02/11/2007)
Fixes & Improvements:
- Removed the "Skills ready to train to Level x" filters (x4) and replaced with a single filter
- Removed the filters referencing skill queues
- Added a checkbox to toggle whether the list of skills includes skills in the queue
- "Total Queue Time" box added to the Queue Summary tab (updated with the current queue time)
- Force skill training now uses the existing XML cache times when creating the new XML files
- List of skills in Training form is now refreshed properly after updating the queue ("open node" state is also remembered now)
- If 2 or more Queues selected on the Queue Summary, "Queue Time" shows the merged queue time to completion
- You can now add a full skill group to a training queue at a desired level
1.3.5.0 (30/10/2007)
Fixes & Improvements:
- Fixed crashes with "Force Skill Training" trying to access non-existent queues
- ECM Export no longer gives an exception when the files already exist - will now force an overwrite
- "Skills Queued" filter in the training form now picks up skills from all queues
- Added a "Skills not trained and not queued" filter to the skill list in the training form
- Added a "Partially Trained" filter to the skill list in the training form
- "Skills ready to train" filter has been renamed to "New skills ready to train"
- Added "Skills ready to train to Level x" filters for skill levels 2 to 5
- Added a new custom colour to the Training Queue highlights for partially trained skills
- Certain formatted dates/times will no longer leave trailing spaces
- Fixed various flickering listboxes on the Pilot Info screen
- Changed the "Skill End Points" info on the pilot info screen to show "XML Expiration" information
- XML Data can now only be retrieved once the cache expiry time has passed
1.3.4.0 (28/10/2007)
Fixes & Improvements:
- Fixed "Training Times" report not working
- "Add to Training Queue" context menu now disabled if a skill queue is not selected from the tabs
- There is now an option to have a sound notification for skill completions
- Notifications can now be raised on completion of a skill and/or a period of up to 15 minutes beforehand
- Added an option in settings to automatically delete completed skills from Skill Queues
- Copying a Skill Queue to another pilot now correctly copies the Primary Queue status
- Added a report to display the old style training XML
- Added an option to export old style character and training files to a specific folder (called ECM Export)
- Altered the calculation and precision of some attributes in the Attributes and Comparisons section of the Item Browser
1.3.3.0 (25/10/2007)
Fixes & Improvements:
- Fixed error generated when accessing an item in the Item Browser that was a component of a T2 item (MS Access only)
- Solved issue with menus duplicating pilot names when entering and exiting settings
- Fixed training queue report menu item that disabled when changing the index of the Queues tab in the Training screen
1.3.2.0 (22/10/2007)
Fixes & Improvements:
- Fixed an issue with the Isk value generating errors in certain cases
- Fixed an error with copying a Queue - would "link" the copied Queue until EveHQ was restarted
- Added an option to copy a Queue to another pilot
- Fixed an error in the Item Browser that was being caused when a null raceID was being encountered
- "Time to Level 5" report now shows the correct time and grouping for the current training skill
- "Reports" menu altered to now include all pilots and queues on the menu - saves having to switch pilots/queues to get a report
1.3.1.0 (19/10/2007)
Fixes & Improvements:
- Fixed issues with the "Continue Skill Training" options and multiple skill queues
- Added an option to select the "Primary" skill queue - the queue which will contain the next skill if continuing skill training
- "Primary" skill queue shown in bold in the Queue Summary
- Fixed EveMon import routine where there was more than one API account
- Various Queue dialog forms now contain default accept and cancel buttons (i.e. can press "Enter" or "Esc" for function)
1.3.0.0 (18/10/2007)
New Feature - Multiple Skill Queues
- Maintain multiple skill queues for all pilots
- Add, Edit, Delete, Copy and Merge skill queues
- Queue summary screen for each pilot
- Import EveMon skill plans to EveHQ
- Adding skills to a queue in the Item Browser now asks for a new or an existing queue to add them to
Fixes & Improvements:
- Removed flicker from list boxes that are updated periodically
- Pilot Bloodline now shown alongside Race
- Skill filter in the Training Form now includes filters for both primary and secondary attributes of skills
- MDI Tab style can be changed via options in Settings > General
- Right-clicking an MDI Tab now brings up a menu item to close that particular screen
- Fixed a bug in parsing the skills in the XML files for certain "unpublished" skills (i.e. Salvage Drone Operation)
- Fixed an issue with the Proxy not saving the server details
- Colours used in the skill queue to highlight certain skills can now be configured in Settings > Skill Queue
- Skill text can now be configured to show in another colour if it clashes with Eve downtime
- "Proxy not connected" errors from TQ and Sisi now reported in server status
- New "Minimise on exit" option preventing accidental shutdown of EveHQ (exit via icon in tool tray)
- Fixed errors with colours defaulting to black after cancelling the colour dialog box
- Limited the number of selectable starting skills in the Creation Tool to 10
- Altered the method used to create new characterIDs in the Creation Tool (should now be in the Int32 range)
- Skill buttons in the skill section of the IB are now disabled if skills aren't applicable or are already trained
1.2.1.0 (04/10/2007)
Fixes & Improvements:
- Plugin version added to the details in the Plugins settings
- Skill filter in Training Form now has Ranks 1-16 as filters
- Added an option to make the Training Overlay "invisible" to mouse clicks
1.2.0.0 (01/10/2007)
New Features:
- Map Plugin: Help route planning for gate or jump drive travel
- Character Creation Plugin: Return of the tool to help choose starting attributes/skills
- New Training Overlay form for showing training info on top of other forms/applications
Fixes & Improvements:
- Plugin status now added to the plugins settings screen
- EveHQ no longer whines when trying to start a second instance, the first is brought to the front
- "Training Times" report now has completed skills at the end of the report, not the start
- Included a new "Time to Level 5" report.
- "Reports" and "Backups" folders now moved to "My Documents" for easier access
- Rewritten the form display code in frmEveHQ to use "MDI tabs" for child forms
- Reports are now created in instances of the Report Viewer so mulitple reports can be open at the same time
- Various forms now correctly contain the title
- Fixed an issue with the application folders/files being at the root of a drive
- New options in skill training queue menu for separating skills with mulitple levels
- Added a filter in the Skill Training tool for displaying different types of skill
- Added option in the skill queue to delete all skills in the queue that have already been trained
- Added various components into the Skill Training tool to view skill information (as opposed to a separate screen)
- Fixed an overflow error that could occur if the "from" and "to" levels in the skill queue were the same
- EveAPI Status Form now shows the reason for the error if clicking on the error
- Server status now disabled by default - work-safe option
- Server status display now handles number of players > 32768
- Plug-In architecture changed slightly, now passes a HTTPListenerContext to the IGBServer routines rather than a string address
- Made 3 functions in Core.IGB public and shared for use in plug-ins: GetImage, IGBHTMLHeader, IGBHTMLFooter
- Core.IGB handling of headers and footers is removed - now the responsibility of the plug-ins
- Fixed an issue with the IGB that wouldn't process headers if there is no default folder/page selected (must be an Eve-MiniBrowser change) - no does a redirect to "home"
- IGB Server is now closed correctly when switched off
- Added some toolbar icons for retrieving data/accessing various screens
- The Panel on frmEveHQ can now be toggled with a toolbar button
- Database upgraded to Revelations 2.2 and now includes several additional tables for the map plug-in
- Fixed an error in the Data Converter which had the filename of the TL2 file incorrect
- Removed mapDenormalize from the "Basic" and "Standard" conversion lists
- Added navigation buttons to the Item Browser for navigating back and forth between viewed items
- Item Browser now contains an "Attribute Search" option on the left of the form
- Changed docking position on the materials tabs in the Item Browser so they didn't obstruct the ME Level control in certain cases
- Item Browser now contains a Comparison Tool for all items that have Metatype Variations
1.1.0.0 (13/07/2007)
Fixes & Improvements
- Item ID displayed in the Item Browser now also shows Category ID and Group ID
- "Component Of" tab in the Item Browser now shows the correct quantities for different levels of ME and for the pilot
- Double-clicking an item in the "Component Of" tab in the Item Browser now browses to that item
- Capital Construction Components and Station Components now added to the list of items affected by ME Level in the Item Browser
- A Proxy Server can now be used for accessing API data (new options in Settings)
- Updated the Data Converter to use the new Revelations 2 CCP Data Export
- EveHQ.mdb in installer updated for Revelations 2
- Version History now in reverse chronological order
1.0.3.0 (07/07/2007) (Available only via update from 1.0.0.0 onwards)
Fixes & Improvements
- Fixed an issue with the server status display when TQ was on-line but not accepting connections
- Added the new style XML as a report (in addition to the old for any compatibility issues)
- "Force skill training" and "Continue skill training" now correctly uses the updated new style XML report
- Training Queue no longer causes an error if there is no data loaded for a character
1.0.2.0 (03/07/2007) (Available only via update from 1.0.0.0 onwards)
Fixes & Improvements
- Fixed an issue with EveHQ reporting no training in progress for any pilots
- Skill training details in the InfoPanel now shows the skill level of the skill being trained
- Corrected a few spelling errors
1.0.1.0 (27/06/2007) (Available only via update from 1.0.0.0)
Fixes & Improvements
- Fixed several errors relating to the Salvage Drone Operation skill not being published correctly
- The skilltree in the Training Form now loads skills under their appropriate groups
- It is now possible to delete an Account in Settings
- Manual pilot import now works with new character sheet formats only
1.0.0.0 (26/06/2007)
New Features:
- Character XML is now downloaded via the EveAPI - Eve-Online username and password are no longer required
Fixes & Improvements
- Improved Plug-In system for exteral plug-in development
- Plug-in status in Settings now shows as Enabled, Disabled or Unavailable
- Fixed an issue when using plug-ins for the first time (were stated as unavailable)
- All plug-ins will now load concurrently, avoiding the need to wait for long loading modules to finish
- Slight change to the wording of the shutdown notification when an account is not training
- Added a new collapsable panel to hold the list of available pilots
- Text in the training status panel has been made clearer when an account has no training character
- Added EveHQ icon to all forms in the application and plugins
- Changed the default folder for storing EveHQ files into the ApplicationData directory
- EveHQPatcher will now update all available plug-ins as well as the main code
- Fixed the server status patch level display
- Downloading character skill data now remembers correctly the last pilot used
- If there skills in the character XML missing from the database, EveHQ silently downloads an updated skill list from the Eve-Online server
- Skills not in the updated skill lsit are now added correctly to the pilot's list of skills
0.9.0.0 (23/05/2007)
New Features:
- Changed EveHQ to a plug-in system, moving the Data Converter and Item Browser to plug-in mode
- Left hand panel finally has a function!! Now shows Plug-in status and character training times in collapsable boxes
- Characters can be removed from the active view by using the Pilots section in Settings
- The Server Status can now be disabled
- Skill completion notifications now implemented via tooltips, dialog boxes and email
- Force skill training!! Allows EveHQ to pretend to train a particular skill while waiting for new updates from CCP
- A Continuous Skill Training option allows EveHQ to move onto the next skill in the training queue without user intervention
- Access database upgraded to Kali 1.4
Fixes & Improvements
- Context menu added to the pilot image for loading images from the Eve local cache or the Eve Server
- The pilot image retrieved from the server is now a higher resolution
- Fixed a bug in the skill requirements of the Item Browser
- Fixed an error adding skills to the training queue from the Item Browser when the skills were already queued to Level 5
- Fixed a crash in the Item Browser caused by incorrect parsing of the ' character
- Added a "Component Of" tab in the Item Browser showing what products contain the selected item
- The EveHQSettings.xml file can now be encrypted using an option under General Settings
- "Skill Levels" report now shows the time taken to clear a particular group within the report
- "Training Times" report now shows the time taken to clear a particular group within the report
- Mineral Costs can now be imported direct from eve-central.com
- Fixed an issue in the Data Converter which caused incorrect tables to be created when using the "Items & Map" option
- Fetching the character data from Eve-Online now checks for disabled charactersheets
- Added a "Server Offset" option to correct the time difference between the Eve Servers and the client PC
- On closing, EveHQ can notify the user of upcoming skill completions (within a variable time period)
- Added a new report "Current Pilot XML" which creates a new character XML file based on the current position
- Titles have been added to all reports (on the Report Form title bar)
- Settings form now uses a treeview to select settings categories as opposed to tabs
0.8.3.0 (21/01/2007)
Fixes & Improvements:
- Item variations (metaTypes) now available as an option for items viewed via the IGB Server
- Item images for variations/materials/main image in the IGB Server are now displayed correctly when not using the Eve IGB to view them
- Added new Report - "Skills Available To Train" - shows which skills are able to be trained but don't have the skill books for
- Added "Skills Available" report to the IGB Server
- Amended precision of values of attributes displayed in the Item Browser
- Reading of the server status now occurs after EveHQ is started (this makes EveHQ usable more quickly)
- Loading status displayed on the splash screen
- Fixed a bug in the skill queue when adding skills that were already in the queue
- Character portrait is loaded first from the local Eve folders but goes to the Eve-Online site if it isn't present
0.8.2.0 (11/01/2007)
Fixes & Improvements:
- Fixed a crash in the Item Browser due to incorrect skill calculations
- Item Browser "Browse" feature can now be properly navigated using the keyboard
- Item Browser now scales up correctly when maximising the form
- Material groups in the Item Browser are now sorted alphabetically by Category (then Group)
- Double-clicking the "ID:" text in the bottom right of the Item Browser brings up a "Jump to ID" dialog box
- Status bar in the Item Browser now contains the category/group location of the item in the database
- Double-clicking the "Location:" text in the Item Browser status bar jumps to the location of the item in the "Browse" tree
0.8.1.0 (08/01/2007)
Fixes & Improvements:
- Fixed error in the IGB Server causing an error from the search function when using MSSQL
- Fixed error in the IGB Server causing an error when viewing attributes/materials using Access
- Fixed error in the IGB Server which caused an incorrect link in the "Database Location" navigation bar
- Added new "Browse" option into the Item Browser
- Moved the Item Browser "Search" feature from the main item view and grouped with the "Browse" feature
0.8.0.0 (02/01/2007)
New Features:
- Skillpoint table added to the Skill Details form
- Skill level reports added to the main EveHQ Menu and to the IGB Server
- Data Converter to convert the CCP Revelations Data Export to either CSV, MDB, MSSQL, MSSQL Express or MySQL
- EveHQ can now use Access, MSSQL, MSSQL Express or MySQL as a data source
- Item Browser to display item data including attributes, fitting, materials, variations and skill requirements
- Pilots can now be created or updated via an XML file already saved
- Standard Access database now contains Revelations data including Rigs & Invention
Fixes & Improvements:
- Day of the week added to the Training Complete in the Pilot Information screen
- Number formatting done in various places
- EveHQ should no longer crash if a pilot has skills that don't exist in the EveHQ database
- No warning is generated if the training XML file is not present in the EveHQ cache directory
- Image removed from the left-hand panel bar - was tiling on certain resolutions
- Added some keyboard shortcuts for menu items
- IGB Server now shows Invention materials for relevant items
- Skill requirements tree in the Skill Details screen now contains tooltips and colour coding depending on the current training and queue status of each particular skill
- Fixed error in displaying the Skill Details screen if no pilots are available/selected
- Fixed an error that would cause no skills to show in the Skill Details screen if the database had no primary skill but had a secondary or tertiary skill
- Fixed a bug in the skill queue that could cause a crash on first displaying the queue
- Right clicking a blank part of the skill queue no longer brings up the context menu
- Skillpoints earned for each skill in the queue are now correct (could be incorrectly calculated if queued to multiple levels
- Skill treeview in the Training screen is now sorted properly in all cases
0.7.1.0 (04/09/2006)
Fixes:
- Added splash screen and new About screen
- Added a tooltip bubble to indicate when network connectivity has been lost (just in case there weren't enough pop-up boxes telling you :P)
- Fixed a bug in the backup settings routine that caused the browser settings not to be backed up (and caused EveHQ to crash)
- Fixed a couple of controls in the backup form that didn't pick up correct values from the Settings file
- New columns added to the skill queue which can be customised (partially at present) from the Settings screen. Columns include: Skill rank, Primary and secondary attributes, Rate of skillpoint earning (various rates), Skillpoints earned while training a skill, Expected skillpoints on completion of a skill
- Altered the way EveHQ logs in to the myeve.eve-online server for obtaining character information - much more reliable
- Fixed a bug in the skill queue where completed skills didn't always show 100%
- The list of pilots in the Settings screen is now refreshed immediately after retrieving account information
- A messagebox now pops up if the user attempts to start another instance of EveHQ.
0.7.0.0 (26/08/2006)
New Features
- Added a character creation tool which can be used to show results of choosing particular races/schools etc. Also shows all available combinations of starting characters
- Added the facility to include implants as part of each characters info (added due to a bug in the XML files from CCP!). Extra options are given on the Pilot Info form
Fixes: Skill Queue
- Fixed a bug in the skill queue that allowed a pre-requisite skill to be further in the queue than its dependant skill
- "Show Skill Details" button now disabled if a skill in the queue is not selected
- Fixed a bug in the skill queue which allowed training to lvl6 when using the right-click context menu
- Percentage trained in the skill queue is now reported correctly for skills that have multiple instances
- Training queue now shows correct end times (was not adjusted for timezone differences)
- Training end time now specifies the day of the week
- Fixed issue with the skill queue where %age of skill completion exceeded 100% if a skill in the queue was trained higher than the target
- Fixed a bug in the skill queue that caused a crash when decreasing a skill training level
- Fixed a bug in the skill queue where if the current skill training is a learning skill, the remainder of the skill queue was showing incorrect values
- Skill queue now disregards already completed skills when calculating attribute modifying skills
- Fixed bug in skill queue that double counted the time of the current training skill if training multiple levels of that skill
Fixes: Pilot Info
- Removed a couple of non-important lines of detail from the character information
- The list of skills in the Pilot Info can now be shown in groups as well as a simple list(grouped as default)
Fixes: Backup
- Eve Settings backup now backs up and restores the browser directory in the cache folder
- Corrected error message if an error occurs in the restoration process
- Settings backup result in status bar now indicates if there are no folders to backup
Fixes: IGB Server
- Re-introduced the original IGB server - now requires XP SP2 or Windows 2003 for the IGB Server to work. This is needed as a platform for future development
- Fixed the IGB database search routine (was giving incorrect results for multiple word searches)
- IGB database search results are now displayed in alphabetical order
- Corrected the units on certain blueprint attributes when displayed in the IGB
- Modified text on IGB Headers screen to give better explanation of what they are
- Character report selection screen now correctly defaults to current pilot if viewed through IGB
- Redesigned the IBG HTML Header code to include the EveHQ logo as used on the web, and general reorganisation
- The IGBHeaders page in the IGB now refreshes on an Eve session change
- Fixed the non-Eve-browser version of the IGB code to display missing text
- Mulitple forms on an IGB web page now work correctly
- Redesigned the IGB code so the IGB Server pages show correctly on a PDA
- Altered email address on IGB Home page depending on whether viewing through the Eve IGB or otherwise
Fixes: General
- - Various amendments to notifications to be more informative
- - EveHQPatcher updated to download from evehq.net
- - EveHQPatcher now deletes the downloaded update after updating
- - Added new system tray icons to indicate status of TQ
- - Added responses from the TQ server to include "Full cluster" and "Shutting down"
- - Changed location of Sisi to 87.237.38.50
0.6.15.0 (15/04/2006)
- Changed code that checks for updates to not check cached info and to get a new response
- Now possible to delete a pre-requisite skill that has been trained
- Dropping skills into the training queue from the list now puts the skill in the desired location
- Retrieving account information now resets pilots to manual if they do not appear in the account
- Skills in the skill list on the training form now contain indicator images for the current skill level
- Skills in the training queue that span multiple levels are now updated if one of the levels is already trained
- Massive re-write of the IGB Server code - uses a TCPListener instead of a HTTPListener so should work on all .Net compatable operating systems
- "Base Price" attribute added to the item attributes in the item database
- Added a "Version History" item to the Help menu
0.6.14.0 (22/03/2006)
- Fixed crash when trying to add an account in Settings
0.6.13.0 (20/03/2006)
- Messages that there are no updates will not display at start-up
- Fixed a problem where the patch file was being cached, resulting in the update information being incorrect
- Added a custom Listview class for the skill queue that allows more accurate moving of skills around the queue
- Fixed error with loading the user settings
- Skill groups now display correctly in the Skill Training form and the Skill Details form. This also fixes a couple of exception errors.
- No longer possible to add a skill to the queue that is already trained to level 5
- Fixed wrong location of EveServer.log (location hadn't been set by the time the first server check was made!)
- Controls in the Backup/Restore form are now anchored to the edges of the form. Minimum size imposed to stop the controls overlapping
- Escape Key now closes the Settings form, as does the Enter Key
- Wording changed on the "Accept" button for adding and editing accounts
- Double-clicking an account name in settings opens up the Edit Account dialog
- Tab order of "General" and "Mineral Cost" settings now corrected
- "Run IGB" menu option is disabled if the system is not compatible to run it
- Settings now include options to specify a default starting pilot and a default starting screen
- The various windows now load with their default settings, rather than being maximised
- Option to get account information now added to the Accounts section of Settings
- Toolbar now added to the skill training form that has all available options on
- Moving skills up and down the queue now places them in the appropriate place after disregarding pre-requisites.
- Skill details now update a pilot's skillpoints if they are training the skill being viewed
0.6.11.0 (15/03/2006)
- Updated build number for autopatch testing
0.6.10.0 (15/03/2006)
- Trace dialog boxes from manual XML import now removed
- Character Summary report now displays on loading the Reports form, not just when EveHQ starts
- Isk in pilot info screen now displays correctly irrespective of regional settings
- "Tools > Options" menu changed to "Tools > Settings"
- Unused checkboxes removed from the list of pilots in the Settings form
- Slight wording change in confirmation dialog when deleting an account
- "View > Reports" menu item deleted. Reports can be viewed via the "Report" menu
- Numbers and dates in reports should now display properly in most languages and in their country-specific settings
- Backup routine now indicates if there are no valid backup locations and diverts the user to the relevant page in Settings if required
- Implemented a routine to check if there are any EveHQ updates on the website
- Produced an EveHQ Update program, that will perform autoupdating of EveHQ
- Added new setting - "Check for Updates When EveHQ Starts"
0.6.9.0 (14/03/2006)
- Fixed import that would not work in regional settings other than UK
- Changed shortcut on desktop to read "EveHQ", not "Shortcut to EveHQ"
- All forms now have proper titles, rather than just the form name
- Unused toolbar icons have been deleted
- "Delete skill and pre-reqs" in training queue context menu has now been deleted - was just a placeholder
- New report added to the Report menu - Character Summary - shows name, corp, isk, skillpoints and current training status
- Character Summary report added into the IGB
- Character Summary report now displays on loading EveHQ, instead of a particular pilot's info
- Double clicking a skill in the Pilot Info form displays the skill details
0.6.8.0 (13/03/2006)
- First "Public" release of EveHQ!
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